What ad plug-ins are taking 5% revenue right now?

As a business its important for us to have a source of revenue. Currently with the exception of the four plugins we take 5% from and a couple of legacy plugins that have been around for years, we have backend revenue deals with our partners. The amount of each deal may vary between plugin partners and us, and it’s a fee they are paying us to have you as customers.

At the end of the day, the only thing that should matter to you is your eCPM for comparing each of the providers to decide which ones work best for you. Companies generally do not discuss partner details with the public and we are not going to either.

Rob

@Rob Miracle:

If the backend revenue is coming out of the developer’s pocket directly, when utilizing the ad network plug-ins you have backend deals with, then the developer has EVERY right to know this information before using the plug-in.

This is so the developer can then choose to make an informed decision about what SDK they should use.

Unity SDK does not siphon ad revenue from the backend of their ad network plug-ins. The developer is free to make deals with the plug-ins directly, and keeps 100% of their revenue with a monthly paid license.

This information should be disclosed to the user so they can make an educated choice about what SDK they wish to use.

Unless I am misunderstanding something with regards to the backend deals. Perhaps the developer keeps 100% of their revenue, but Corona gets something in addition to promoting the plug-in.