What an exciting time to be a corona developer!

Hi Guys,

I went from being a gaming fan that dreamed of one day learning how to make simple games, to being a full time game developer, all with Corona SSK, all within the last 4 years.

I love mobile games, but I can’t wait to also branch out into the desktop space, using physical controllers, mouse/keyboard.

We’re going to try get our latest game (hopiko) ready for windows. We just need to work out how to get the joysticks to work. I’m hoping that “onkey” and “axis” works in this version.

Thanks so much for expanding the potential of corona. It’s such a great platform! I’ll post our progress on this board. We’re pretty busy trying to get it ready for iOS/android but we’ll hopefully be able to dedicate some real time into this :slight_smile:

Rob,

Laser Dog Games.

PS. WHEN IS XBOX/PS4 COMING GUYS!?!?!? (kidding)

We’re going to try get our latest game (hopiko) ready for windows. We just need to work out how to get the joysticks to work. I’m hoping that “onkey” and “axis” works in this version.

Pretty much everything that works on the Windows simulator works on Win32 apps. Joystick support is coming to Windows but isn’t ready yet. You can see our new sample app (InputDevices under hardware) for an example of an app that works with joysticks on Android and will work with Windows/OSX when they support that.

Glad you’re as excited as I am. :slight_smile: Let us know how things go.

And just to let you know, we do support “key” events from the keyboard and “mouse” events.  And Win32 apps also simulate “touch” events via the mouse just like how the Corona Simulator does it to help make your apps portable between desktop and mobile.  We just don’t have gamepad support yet, which I agree, we’ll need in the future.

Awesome stuff guys :slight_smile: Very exciting.

I’m guessing that there’s no way to get the mouse “hover” position yet is there? It’d just be “mouse down” (i.e. touch)?

Thanks,

Yes, you can get the mouse hover position.  The “mouse” event provides the current mouse cursor position over your app window, regardless if a mouse button is pressed down or not.  Try the “MouseTest” sample app we’ve included with the zip file we’ve sent you.  :)

Also, have a look at our “mouse” event documentation via the link below for more details…

   https://docs.coronalabs.com/api/event/mouse/index.html

Oh and fun fact, we’ve supported mouse events for about 2 years now on Windows, Mac, and Android.  Mouse event support got it start on Android back then.  Particularly on Ouya because each Ouya gamepad had a mouse trackpad.

Ah, this is all very cool!

Would I be able to have an additional seat to develop with please? I have corona installed on my iMac and macbook. I’ve just tried to install it in parallels to get working on this beta, but unfortunately I’ve reached my maximum installs.

Thanks!

I’m not sure if our current system allows for that.  Even I have a 2 machine limit.  We’re holding on to the 2 machine limit at the moment to leave open the option for paid plugins in the future, because they’ll need an account to authenticate with.

Since using the Corona SDK is free now, I would just set up a new account with a ‘+’ for the e-mail name.  For example, if your account name is this…

   john@wherever.com

You can create another one like this…

   john+2@wherever.com

Both will e-mail to the same address so-to-speak because mail systems ignore the part between the + and the @.

Oh of course! Thanks for that, I forgot about it being free now! :smiley:

Thanks,

We’re going to try get our latest game (hopiko) ready for windows. We just need to work out how to get the joysticks to work. I’m hoping that “onkey” and “axis” works in this version.

Pretty much everything that works on the Windows simulator works on Win32 apps. Joystick support is coming to Windows but isn’t ready yet. You can see our new sample app (InputDevices under hardware) for an example of an app that works with joysticks on Android and will work with Windows/OSX when they support that.

Glad you’re as excited as I am. :slight_smile: Let us know how things go.

And just to let you know, we do support “key” events from the keyboard and “mouse” events.  And Win32 apps also simulate “touch” events via the mouse just like how the Corona Simulator does it to help make your apps portable between desktop and mobile.  We just don’t have gamepad support yet, which I agree, we’ll need in the future.

Awesome stuff guys :slight_smile: Very exciting.

I’m guessing that there’s no way to get the mouse “hover” position yet is there? It’d just be “mouse down” (i.e. touch)?

Thanks,

Yes, you can get the mouse hover position.  The “mouse” event provides the current mouse cursor position over your app window, regardless if a mouse button is pressed down or not.  Try the “MouseTest” sample app we’ve included with the zip file we’ve sent you.  :)

Also, have a look at our “mouse” event documentation via the link below for more details…

   https://docs.coronalabs.com/api/event/mouse/index.html

Oh and fun fact, we’ve supported mouse events for about 2 years now on Windows, Mac, and Android.  Mouse event support got it start on Android back then.  Particularly on Ouya because each Ouya gamepad had a mouse trackpad.

Ah, this is all very cool!

Would I be able to have an additional seat to develop with please? I have corona installed on my iMac and macbook. I’ve just tried to install it in parallels to get working on this beta, but unfortunately I’ve reached my maximum installs.

Thanks!

I’m not sure if our current system allows for that.  Even I have a 2 machine limit.  We’re holding on to the 2 machine limit at the moment to leave open the option for paid plugins in the future, because they’ll need an account to authenticate with.

Since using the Corona SDK is free now, I would just set up a new account with a ‘+’ for the e-mail name.  For example, if your account name is this…

   john@wherever.com

You can create another one like this…

   john+2@wherever.com

Both will e-mail to the same address so-to-speak because mail systems ignore the part between the + and the @.

Oh of course! Thanks for that, I forgot about it being free now! :smiley:

Thanks,