I am creating an astroids like game. I have a good bit of the logic complete. I am now to the point where I want to store data about each level of the game. I want to follow the same type of concept that Angry Birds has for it’s levels. I am going to have a star rating, scoring and best score, unlocked or not.
I looked at a nice little lib on the code share for game logic and saw “Ice” I have it working but I am not sure this is the cleanest best way to go. I want to make a good choice now before I do a tone of implementation. Eventually I will get OpenFeint integrated and Game Center but I don’t want to be tied to them. I will mainly use them for achievements I think.
Other logic that I plan on implementing is allowing the user to earn better weapons, ships and so on. This logic I assume will also be tied to the star ratings of the levels, scores and so on.
Anyway, This is for sure my first time implementing this type of logic and could use any suggestions you guys and gals would have.
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