What are the MAIN differences between mobile and PC developing in Corona SDK?

Ok so I’m actually starting a very big project and me and my friends are estimating it to be a no less than 13 month’s while working on it full time from 9 AM to 6 PM everyday not including weekends. So i will be looking for graphics peoples out there.

Well back to my question. 

Me and a friend are debating on what platform we should build to first. Android and iPhone OR PC(Not sure about MAC).

The closest game that’s already out there that we thought could relate to ours will be – Harvest Moon: Friends of mineral town – 

Harvest moon has similar things will will be using like 

  • That kind of 2d art

  • The movement of the player

  • The Story Board changes 

  • The sprites

  • We will be adding physics engine into our game

That is pretty much all we need from that game ( That kind of motion and stuff ). We are not making a game like harvest moon so please don’t relate to that game… Only relate to the things i stated above.

You can go on YouTube and find game play of harvest moon and your see what i mean.

So after all that : Do you think we will be able to make this game fully for PC? And then maybe port it to Mobile? I am asking this because PC support just came to corona and I’m not sure exactly if we would be able to create a game like that for PC… I’m sure we will for mobile but i’m unsure about PC.

Well thanks for any input you guys can give me about this!

–SonicX278

Hi @SonicX278,

So you’re planning on making a “farming” game or similar? This seems reasonable enough. You should just consider the differences between how the player will control the player/UI on desktop vs. mobile. The following tutorial might be useful for you:

https://coronalabs.com/blog/2015/11/10/tutorial-getting-apps-ready-for-desktop-and-tvos/

Brent

Farming? Not exactly but that is good example.

On mobile the player will be controlled with a D Pad but on PC with the “W,A,S,D” keys.

My question is if I will be able to full use physics and all…

Take a look at harvest Moon for example. Will I be able to remake that whole game on PC?

–SonicX278

Hi @SonicX278,

Well I’m not familiar with every aspect of Harvest Moon, but based on the list you stated in your first post here, I see no hang-ups for you. Yes, you can use physics.

You can consult our guides on desktop builds if you haven’t already:

https://docs.coronalabs.com/guide/distribution/win32Build/index.html

https://docs.coronalabs.com/guide/distribution/osxBuild/index.html

Brent

Hi @SonicX278,

So you’re planning on making a “farming” game or similar? This seems reasonable enough. You should just consider the differences between how the player will control the player/UI on desktop vs. mobile. The following tutorial might be useful for you:

https://coronalabs.com/blog/2015/11/10/tutorial-getting-apps-ready-for-desktop-and-tvos/

Brent

Farming? Not exactly but that is good example.

On mobile the player will be controlled with a D Pad but on PC with the “W,A,S,D” keys.

My question is if I will be able to full use physics and all…

Take a look at harvest Moon for example. Will I be able to remake that whole game on PC?

–SonicX278

Hi @SonicX278,

Well I’m not familiar with every aspect of Harvest Moon, but based on the list you stated in your first post here, I see no hang-ups for you. Yes, you can use physics.

You can consult our guides on desktop builds if you haven’t already:

https://docs.coronalabs.com/guide/distribution/win32Build/index.html

https://docs.coronalabs.com/guide/distribution/osxBuild/index.html

Brent