What are you working on?

Hi folks,

as I am always curious what people working on I would like to ask you about what are you developing with/for the Corona SDK.

Personally, I am currently working on a game based on the concept of the old arcade game Missile Command. I find Corona very easy ot work with for these kind of games. For a future project I am also working on a map/game editior in BlitzMax that will export the map/game content to xml format and so will be readable inside a Corona app. It is part of the plan that it will replace also Textwrangler as my current code editor.

The next thing after this project will be another retro motivated project (based on Asteriods) which I have already coded before on the windows platform and started the port already to ObjC/Cocos2D. But when I discovered Corona and saw how easy it is to code in it, I had put that project on the shelf for a while. It is definately something I want to finish.

I find it important to finish a project, no matter what. And I think it is the hardest part, when you develop games. I can easily reach 85% on a project but find the last 15% the hardest to work on.

The latest news about that AdMob is now possible As Corona lacks currently a native keyboard on the Android side, I am developing my own for it. Also I want to port my sprite library functions which I had developed for thinBasic before at least partially to the Corona SDK.

And what are you working on?

Cheers
Michael Hartlef

http://www.whiteskygames.com
http://www.twitter.com/mhartlef [import]uid: 5712 topic_id: 1106 reply_id: 301106[/import]

Hey Michael,

I like the idea of this post so I thought I’d respond. We currently have 9 apps in the pipeline due for completion by the end of the year. While I can’t go into too much detail about them, the Corona app we’re working on will be using the accelerometer and multitouch for input and will be a classic style game from the early 90s. We’re doing this by design, and we have a great designer working on it, but the project originally started out as an OpenGL ES project with full 3D graphics. We had to scrap the OpenGL part because we lost our OpenGL programmer and while I know a little bit about drawing objects to the screen with OpenGL, our deadline wouldn’t allow that option. At the time, I didn’t see another option and thought we’d have to abandon the project.

We had already purchased a license to Corona for other reasons, so we decided to move the project over to it’s framework, and we’re sure glad we did! We got an 80% functional prototype in less than a weeks time. This will allow us to send it off to the client for a quick review so they can check out the functionality and play with it rather than have to use their imagination with the comps we sent them a while ago.

Since we found Corona so easy and fast to develop with (read: cheap dev time), we’re thinking about adding some other games to our line up on top of the 9 iPhone/iPad apps we already have because it won’t increase our workload that drastically.

What’s everyone else working on?
-Mike
[import]uid: 7144 topic_id: 1106 reply_id: 3447[/import]

Hi Mike,

thanks for posting. Do you have a website of your current games?

Cheers
Michael Hartlef

http://www.whiteskygames.com
http://www.twitter.com/mhartlef [import]uid: 5712 topic_id: 1106 reply_id: 3448[/import]

Well said Michael. I agree with you, finishing a project can be the hardest part. I think you have a great philosophy that it is important to try to finish. Also, the keyboard is a great idea. I’d love to see it as you make progress.

Anyway, I’m working on one thing right now. I’m 95% done porting a Flash game that I made about 4 years ago to iPhone and Android. The game was hugely popular and played over 12 million times across the internet. So I’m hoping it’ll get some action on these new mobile platforms. [import]uid: 6678 topic_id: 1106 reply_id: 3449[/import]

We don’t have any games yet. This will be our first official game for iPhone and really the only one we have slated for development at this point. As I mentioned, we’ve had such good luck so far, we’ll likely add a few this fall. We do however have an iPhone app officially out on the store:

http://bit.ly/BarNinjaApp

It’s written in Objective-C with Core Data. We’ll have 3 more by around August 1, but that’s a soft deadline.
-Mike
[import]uid: 7144 topic_id: 1106 reply_id: 3453[/import]

I am working on one single game. I already ported all the code to lua / corona. The first prototype was done on window in python with pygame as framework.

Currently I create eye candy and play with the accelerometer for effects. I am waiting for OpenFeint support and try to do some more creative things for the usual load/save and stuff.

Last thing I wrote was complete game-state recovery for exit / restart which will also server as load / save. I am planning to take this over to other devices so you can pickup your game on different devices.

The game itself is about “numbers” and unique as far i can tell. It sure lends stuff from different other games. Mix some number games with matching games… bring this into a form where you can compare scores between people and use multi stage strategies over different playfields.

The gameplay is easy to learn … but it is hard to get top scores without a bit of thinking :slight_smile:

We are currently in play testing with some tester while I adjust scoring and even changed some rules lately.

Next will be the implementation of the online score management. The game idea has concepts which makes it highly competitive.

I just finished a screen-cast for new beta-testers which may also be the basis for an spoken tutorial in the game.

Audio, Musik, Graphics and everything else is done by me currently… I did not like to wait for my designer friends to come up with something. But that may change later…

I would like to have some experienced people from here for beta testing … so if you are interested you may drop me an email hara at oderwat dot de

P.S.: Most documentation and stuff is German currently. My english is not that great and I am going to find somebody to speak the English version of the tutorial later on. [import]uid: 6928 topic_id: 1106 reply_id: 3454[/import]