I read and replied to this thread today: Help with network…
However, I’ve never used NoobHub before so I thought, “Blind advice is good, but maybe you should spend some time examining this software.”
So, I spent about 45 minutes with it:
- Downloaded
- Ran demo.
- Installed NODEJS + NPM on my Windows machine: (Easy Peasy, just read this: http://blog.teamtreehouse.com/install-node-js-npm-windows )
- Ran server in poweshell.
- Modified example to set up distinct authority and client selection.
- Tested single authority with single client.
At the end of this short journey, I found myself very impressed.
This seems like a wonderful light-weight solution to:
- Create local multiplayer games with a single authority and any number of clients/participants.
- Create remote multi-player games with no authority and open peer-to-peer participation.
However, I can’t immediately see a great way to set up a MP game with this that also includes a reliable way to coordinate the participants and synchronize them.
Neither can I see a way to set up a reliable remote authority. i.e. If the authority drops off, all participants are basically hosed.
Now, to be fair I’ve only given this about 30 minutes of additional thought and I’m out of practice on this kind of thing so I may be forgetting or missing something obvious.
However, I am a bit stumped…
So I wanted to ask two questions of you folks:
-
Have you used NoobHub for a game?
-
What kind of game did you use it for and how did you use it?
OK, that might be three questions, but you get the idea. Oh, and links to your game(s) would be awesome.