After dozens of hours with Ponytiled a few months ago, I ultimately failed to make it work for my needs. So if I want to make a point-and-click puzzle/adventure game, what would be my options?
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Arranging things in Photoshop and then copying their coordinates to the text editor doesn’t seem very productive.
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Trial and error works better in Corona than in other engines but sounds like a humorous way to spend my time.
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I saw requests for an official level design tool and some links by Corona staff to some “Composer” thing that is presumably in development since 2014…
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There’s a “Tile engine” mentioned in the Roadmap…?
Basically, any tips?