My app used to load in a flash - so I built my intro experience around not having a loading screen.
A few months later, I’ve discovered that on some old Android phones, my game now takes 9-10 seconds to load! This is, obviously, not acceptable.
So I wonder - what elements contribute most to load times? Is it different on iOS vs Android? Some possible candidates:
1 - More textures exist (actual texture memory usage is still low, but there are lots more textures available to load than there used to be.)
2 - Data tables have become huge.
3 - Additional modules (Open Feint, Facebook, etc.) are being used by my game now.
Anyone have any good pointers for how I can get my load times back down? [import]uid: 65996 topic_id: 19336 reply_id: 319336[/import]


