I’m writing a game, and have made a module. It works well, and I know how (syntactically) to make modules work, but what is a module, in the sense of how Corona compiles it?
In comparison to Flash, is it just included script (as in, the include statement), or could it be seen as a swc file, or a class container, where the graphics that are instantiated inside the module are considered “part” of a module?
Should we load, or require, a module as a runtime-loaded asset? I wonder if I’m making my point correctly here…
Thanks for any help,
Mike [import]uid: 4454 topic_id: 2493 reply_id: 302493[/import]