What happens to .lua files upon building a project?

Just out of curiosity. What happens to all .lua files upon building a project on Corona?

If I’m not mistaken, the Lua code gets converted to Lua bytecode, but where are these bytecode files then located and how does Corona access them? Is this some sort of protection mechanism, is it about performance or something entirely different?

We compile the .lua files to byte code and then it gets packed into a single resource file. It’s performance related with a little bit of obscurity. 

Rob

Thanks, that’s good to know.

When I learned yesterday/today that the files were simply gone, my immediate questions were “ok, but where and why?”

Another day, another fact learned.