What is Default Splash Screen?

Yes, there wasn’t any notice, but I doubt they’ll make that mistake again :slight_smile:

I personally doubt they pushed it out quickly to see how much money they could get from it. More than likely, this has been in the works for quite some time, and there are a few kinks to work out as with most new things. 

As an aside, if Corona really wants to reach the masses and become profitable, I believe they need some sort of GUI. Composer GUI is a start, but they likely need two or three full-time hires simply to get the thing off the ground.

[quote name=“Charles McKeever” post=“339703” timestamp=“1474388871”]Thank you to everyone who has been committed to using Corona and have been passionate enough to share your thoughts on this topic. I just created a video to share with you my thoughts on the splash screen. I did this so you could see my face and hear my voice, and not just read my words.   Corona_Splash_Screen_Contest_-_YouTube.p   https://youtu.be/6mTHg9SsbCM   Near the end of the video I mention a splash screen contest. Please consider participating in this contest as soon as possible so we can have your submission for the community to review.   Thank you again for being a part of the Corona community.[/quote] Thanks for making the effort to make this video. Appreciate it. Definitely cool things down a little.

@jhow can you try your Build again?

Drifting off-topic, apologies, but…

Opinions will vary, but I couldn’t disagree more.  Corona is an SDK, not an IDE or engine, so I’d prefer if they remained focused on the core, and drop these half-hearted attempts at a GUI.  Composer GUI will likely never be anything more than the “toy” it is at present – a toy that I myself neither want nor need; nor do I condone a single second of wasted engineering time spent on it.  (The amount of effort just to reach full-fledged “tool” status would likely be daunting, potentially several man-years of programming, perhaps even financially crippling.)

I’d hazard a guess that Composer GUI is likely only used by the same entry/hobby -level devs that are here despairing the $99 splash screen – and while I sympathize for the indie/startup dev, I doubt there’s much profit to be made from those masses.  If CL continues to want a GUI, as an actual tool rather than toy, then they should solidify their partnerships with ppl like Retrofit Productions (for example) to help build it for them, or just acquire them outright if they want tighter integration.

$0.02

@Rob Miracle, looks like it works now. Thanks :slight_smile:

I want to echo @davebollinger’s sentiments here while trying to unify the sentiments here.

The GUI is not ready for the light of day. This isn’t a knock on the person/people who developed it; I believe they aren’t even with Corona any longer. It’s sitting in a broken state, and the best bet would be to shutter it/open source it completely, and devote those resources to other channels. The GUI would only be useful to create a very narrow genre of games IMO; if you are looking for something that will let you design your own game, you are far better off diving into Dusk and Tiled, or getting Retrofit’s Level Director X. Corona has a limited amount of dollars, and devoting them to the GUI is not worthwhile when there are viable community-driven options out there.

Speaking of Corona and their dollar situation, the way the splash screen has been communicated is poor, and no one (not even Corona employees) deny that much. No announcement and the implementation doesn’t look ready for Prime Time. The difference here, is that the move wasn’t nefarious; just ham-fisted. Considering the changing of hands of the company ownership, the issue with iTunes submittals, and a handful of other behind-the-scenes issues/moves/modifications made this particular checkmark get passed over. Unfortunate for all involved, as it made it seem like Corona developers were expendable revenue streams, instead of the de facto partners that Corona (in every different incarnation) has been trying to serve for years.

No one thinks that software companies can run on sunshine and rainbows, and clearly the ~15% of ad revenue isn’t keeping the lights on. The better Corona does, the better we all do; this is a very very important fact that has become, unfortunately, a cliche when used too often. If Corona is profitable, more bugs are fixed, more features implemented and more visibility will be better for everyone, in an industry where marketability is like gold.

The fact that you’ve got so many employees chiming in here means that they at least understand that there is no Corona without it’s developers, and are trying to meet us half-way. Will they accomplish it? It’s very likely that there will still be issues, but aren’t there always? Take the consternation and turn it into energy towards finding a development option that does for you what Corona does for free, or use it as the kick in the biscuit to push your apps and games towards a profitable release.

@davebollinger and @alex@panc

Agree with everything you’ve said.

Loads of discussion about possibilities and directions.

Q1) Did someone say Corona has been sold again (within the last month)?

I have been using Corona since 2012, published an app on iOS and Android (no longer available) for work and have been developing an app for the last year with Corona (shared back end stuff here http://www.fearby.com ). I hate ObjectiveC, Swift and Java but now might be a good time to start learning them again.

I don’t believe anyone said it has been sold again.

I suppose this is a big topic in its own right that has likely been discussed endlessly. I agree with you in regards to Composer GUI, but that aside, the reality is that the game making market heavily favors GUIs (Gamemaker, Unity, Construct, Game Salad, etc). 

I love Corona and I want it to be around for a long time. I’m perfectly fine with it the way it is, but even as simple a language as Lua is, it’s just never going to have the mass appeal of a GUI (esp for beginners). 
 

Anywho, I tend to agree with you, I just don’t see how Corona can really make it big without the mass appeal aspect.

@landoncope and @FearTec, see the third post on the first page of this thread.

Totally understand Corona needs to make more revenue somehow, although it was a big shock to see the corona splash screen appear just before my splash screen appears using the 2949 build, and dropping in this corona splash screen right in the build that fixed the bit code thinning issue was a bit sneaky.

However, my main concern is what was said by a corona staff member (was it Brent?)

“Finally, to conclude, I want to elaborate on the “feature” branding of this plugin. Right now, it might seem premature to label it that way, but this is not the final iteration. We will continue to develop it and improve it.”

I can probably live with paying $99 to remove the corona splash BUT, it seems that this may just be the beginning of many more changes that might force users to pay more? I’ve been using corona for the past +5years and my biggest concern is all these changes to pricing. How can you expect developers to continue putting in their time and effort learning and mastering corona sdk when corona may at any time come up with new price plans, tiers or mandatory plugins that need to be paid to remove?

​I for one would like to know what is going to happen in the next few months or year/s because if pricing keeping coming/going or are being changed then it makes more sense to move to an SDK where you know what you have to pay for in advance so you can plan for it.

Hi all developers… please notice that

system.getInfo(“platformName”) returns “iOS” for iOS 10, rather than “iPhone OS” previously…

this crashes many of the current coding and modules… 

No kidding. I’m surprised more people haven’t picked up on this… It is a bit worrisome, Corona getting traded around so much. What, three or four times in the past few years? At least it’s not another one of these seemingly clueless marketing/advertising “just give me access to all of your developers” companies. Hopefully new guy knows what he’s doing, though it appears he’s already been running the show for 9 months now. 

As long as they have Rob Miracle, everything will be okay :slight_smile:

I think it is okay to charge. I used Corona SDK since it was in subscription and become free after that. It is a great development platform.

But it would be nice if there is some announcement (eDM) period before. It just happen too “suddenly”.

I found my build has a splash screen and I thought I made something wrong before I check back the forum. And found that it was just announced few days before.

Also, I got the plugin to disable the splash screen but I found it show a black screen for a really short time when my app start. Is this a bug? or do I miss anything?

I added the following setting:

        [“plugin.CoronaSplashControl”] =

        {

            publisherId = “com.coronalabs”

        },

    splashScreen = 

    {

        enable = false

    },

I get that communicating the change could have been handled better, but some of the arguments just don’t hold water.

Go pop a movie into your Blu-ray player – any movie, documentary or summer blockbuster. What do you see first? Splash screens from the production companies, etc. Are you telling me that makes the movie look cheap, amateurish, like a hobbyist created it? Yeah, don’t think so…

"I’m quitting and moving to Unity!!!1!!!"

You do know that it will cost you $35 PER MONTH to remove the splash screen from Unity, right?

 Jay

I have problem with splash screen on android app when update Corona Enterprise 2016.2949 to fix ‘thinning app’

For detail at:  https://forums.coronalabs.com/topic/65637-corona-enterprise-20162949-android-splash-screen-bug/

But no one get to me an answer about this problem.  

In your Pricing page, it says that there is “No Required Splash Screen” for Enterprise users. On iOS look like working normally, but on android i can’t change  “Powered by Corona”  splash. 

I also try to back old version of enterprise (2015.2617) and all working well on both android & iOS.

Please help me some guide. I want to release my game at today!!

@Jay, it’s definitely not about the splash screen itself other than it being ugly. It’s about the way it was implemented, and worries that things like this might happen in the future, one day someone at Corona Labs might wake up in the morning find out that hey need more money and decide to charge people for submitting to the app store, or add a mandatory ad to the apps, or remove the free tier altogether. 

As I mentioned before I and a lot of people don’t mind paying 99$/year to support Corona, but I want something valuable in return, give me new features to make it worthwhile. 

Comparing this situation with movies is invalid, because when you start watching a movie and see for example “WB” logo at the beginning it’s because “WB” themselves made the movie, in our case “Corona Labs” doesn’t make the game. That being said I still don’t mind the splash screen very much, unless it looks good and doesn’t have the word “Labs” in it. 

To a reasonable extent I share your “who cares” attitude, but your analogy misses the mark:  Corona Labs is not the equivalent of a distributor or production company, they are a tool maker.  It’s “the money” and “the creatives” that get lead billing in a movie, not their tools.

If you or your publisher want a splash screen, fine, I’m with you on that, it’s expected.  But did you also include a splash screen for Adobe Illustrator/Photoshop for all the artwork they created for you?  I’ll bet you have more money tied up in assets than you do in Corona, so why no splash for those tools?

Does that summer blockbuster movie also have a splash screen for the steadicam manufacturer?  Or for Neumann microphones?  Or for the NLE software used?  Or any of the other “tools” involved in movie-making?  Nope.  Only for the most prominent “tools”, (fe Renderman, Kodachrome, Dolby, etc), when negotiated into the contract, then they typically occur near the tail of end credits.

But by then, nearly everyone has already left the theater, so it’s not obtrusive.

On the other hand, opening your Disney-distributed movie with a flyover of Cinderella’s castle is extremely advantageous.  Makes it look anything BUT cheap and amateurish.  But Corona Labs is not Disney.  (nor is Unity)