What is Default Splash Screen?

Guys, this topic reminds me of Republican and Democrat debate.

You will always have pro and con, that is the way life works.

I think there is no need for prolongation of this topic (except Enterprise guys).

Lets be reasonable here. It goes like this:

Scenario A:

  1. You are gonna make a hit game.

  2. You are gonna log in to iTunes tomorrow morning and you will see 150,000 downloads the first day.

  3. If you want you will take your credit card and pay Corona the plugin, and remove Corona splash in one-two days time.

  4. Then you will move to Beverly Hills and 99$ won`t matter.

Scenario B:

  1. You are gonna make not so successful game.

  2. Who cares about the splash screen (nobody).

I agree with all of you that whole splash thing was badly invented (and it should not be called as a plugin, rather as royalty or similar), but life goes on…

Happy coding!  :smiley:

why not make the usd 99 remove the splash permanently , not for a year?

I doubt that would earn Corona enough money. The $99 license is per developer for an unlimited number of apps per year. I think that’s pretty generous.

If it was only a one time fee then it would be sort of like a fundraiser where you raise a big chunk of money initially, but after a year or two that money runs out and the only way to raise more is to find new people willing to pay. Corona needs steady recurring revenue to stay in business.

That’s wrong on so many levels, are all products in the world based on a subscription fee? there is something called “Market Growth” where the company anticipates that this move will help them advertise themselves better and therefore, acquire more users and those users will bring even more users. Or that’s how the people at Corona see it anyways. 

+1

I will pay the 99 bucks gladly, cause corona is really worth it for me. But please take a part of the money and support Chris with finishing the Corona Cloud project. I have no idea what happened, but to cancel the work with develephant seems a weird decision to me. 

What would be good for everybody would a clear policy fron CL. As developers, we need to know if the SDK has some chances to expand for some years. CL knows it’s annuals costs and should have a deal with the community. The main problem is not asking us $99 today (and how it has been done). For me the problem is that the company seems not having clear plans for the future. Some years ago, the product became free (frustrating people who renewed the day before), then one monetization plugins asked for 20%, now the product is becoming again subscription based and what tomorrow.

Of course, we are not CL owners but as developers we are what is making Corona a good (or not so good) choice. Give us a roadmap, take a survey to knpw what would be the right price and what we could expect for this price.

For me :

 -  free with splash

 - 99 no splash but a fee when monetizing

 - 495 no splash no fee when monetizing

(and cards /enterprise as of today) 

is making sense. You will cover almost everybody’s needs and certainly be more confortable with revenues.

Before any Corona staff weighs in, I should request you guys to create new topics for the bugs / changes you share in this topic. It will benefit all of us greatly.

For those who want a one-time payment, please take a look at GameMaker pricing plans. Please click “Additional” link here: https://www.yoyogames.com/get

If Corona decides to go that way, that is the pricing plan you are going to face. If a company wants to go on, they need to charge you this as a one time fee. Otherwise, they need to find huge investments to keep the platform up to date and grow. Like @ivan888 said, why care about the splash screen when you don’t have a hit game and why care about $99 when you have a hit game? Also, I think the movie analogy is wrong but you can always take a look at many PC / mobile games for that matter. Even Tomb Raider GO has a “Made with Unity” screen. Many well known IPs also show the engine they use at the beginning everytime you run the game. As a developer and a life-long player, I don’t care at all!

+1 to @sunmils. What happened to Corona Cloud and why stop working with develephant on that one?

Interesting development.

I have to say I don’t think it’s a good idea but I’ve stopped caring. I’ve moved on from Corona simply because I don’t feel there is any innovation in the core API whatsoever from Corona Labs. Still waiting on proper text support in my apps. Still waiting for a consistent text rendering from the simulator to the device. Still waiting on half the other features logged in the feature request that I’m not even sure Corona Labs even review anymore. But hey… Let’s have 30+ new plugins for monitization… let’s refresh that website! … Let’s keep positing blog updates!

Ironic too that Corona’s original market proposition was ‘Feeling burnt by Flash? Learn Corona’. Can’t help but say I feel little like history repeating with this company.

I think this move is dangerous for Corona Labs. Unity suffered the same problem by consumers being suspicious of apps and games when they saw ‘Made with Unity’. Some consumers saw these as being inferior, poorly built memory hogs that caused their devices to overheat and crash. People blamed the platform. I think this is something that will happen to Corona.  But as I said interesting development and I guess only time will tell if Corona befalls the same fate with their new ‘Made with Corona’ splash screen.

Hi,

it make a few year I developp with Corona. Before we have to pay for some option and after that you offer to every one the new version and make it free. 

Today you change the contract with out our autorisation. You can do this for new person on corona but not to us. On the license we accept when we install corona, it wasn’t write you can force us to have a default splash screen.

I also dislike this because we pay for nothing. If only we can developp with this 99$ for Windows Universall App or Windows phone (you can use a Microsoft app to convert exe to uwa) and if we can localize the app(add different language support)

As an ENTERPRISE user why the additional $99 tax?

I think I’m paying enough for my yearly license and now I’m hit with this silly $99 fee.  Ridiculous.

It’s a slap in the face the way you guys went behind our backs to do this.

Every Enterprise 2951 build I’ve done for iOS has this splash screen. 

EDIT:  thanks @bgmadclown -  I see how to turn it off in the buildSettings for iOS and the bug fix for android now.

@info6357, that’s a bug as Rob mentioned before. You should take a look at this: https://forums.coronalabs.com/topic/65637-corona-enterprise-20162949-android-splash-screen-bug/

Ok thanks!  That just saved my whole day.

I had a minor freak out this morning with this.  Too much coffee and not enough patience to sort through 6 pages of this thread.

I think communication should of been better.

@wilsonwansun, we have seen reports of this. However to keep this thread focused, please open a new topic to discuss it.

@apps30, Thanks for that bug report. I’ll bring it up with the engineers and see if we’ve seen this in our testing. This is also a discussion that probably should be it’s own thread.

@mynet, @info6357: there were some bugs regarding Enterprise that were fixed yesterday. If you are doing Enterprise iOS builds, you should have not experienced an issue with the splash screen. If you’re doing Enterprise Android builds, there was a bug that’s fixed in today’s daily build. There is a work around to removing it. See: https://forums.coronalabs.com/topic/65637-corona-enterprise-20162949-android-splash-screen-bug/ for details on the work around, though getting daily build 2953 or later will address it. If you’re an Enterprise customer doing Simulator builds, you should be fine now. We made some changes on the server to make sure Enterprise subscriptions are recognized correctly. As for the “App thinning” message, you should also be using build 2949 or later.

@Hey Topher: Regarding feature requests: We most certainly look at them and we complete a lot of them. Somethings are easy, others hard and some just not practical. Somethings benefit the whole community, some only benefit a few. A lot goes into deciding which features we can and can’t work on. I don’t want to derail this discussion further. You can always open a new thread (or bump an older thread) and query for the status of a feature request and I’ll do my best to answer you.

@everyone, Corona is an incredible tool. We work hard to make it a great product for you to build amazing things. We have some great things coming too. We think Corona rocks! And we hope you think it’s awesome too. Supporting our product so that it we can keep rocking new features and build the best tool for you should be important to you as well.

Rob
 

@Rob I understand not derailing the conversation but I disagree with your advice (it’s mostly just ignored in lieu of new ‘plugins’ for monetisation, zero transparency and communication). Regarding this splash screen ‘feature’ - I do hope it works out for Corona Labs but experience tells me otherwise. ‘Made with Corona’ is gonna have the same image problem as Unity (https://www.theguardian.com/technology/2015/jul/06/unity-indie-gamings-biggest-engine-john-riccitiello)

 +1

This may not be the place to ask – feel free to move it elsewhere if needed.  I was hoping that by now we’d already have seen a more formal announcement on why the new business deal was done, but this makes 3 sales/buyouts of the company in the last 3 years:

Sep 2016 - Corona goes private

Nov 2015 - Perk buys Corona from Fuse

Nov 2014 - Fuse buys Corona

add in that a group of staffers spun off a new (and competing) game engine, the HTML5/Corona Cloud/Chromium startups and shutdowns, and that’s a lot of corporate churn in not-so-many years.  Obviously, we all got involved while Corona knowing it wasn’t a giant corporation and (we should have known) that this kind of stuff is bound to happen.  

But for those who might now be feeling skittish, or at least not getting the warm-fuzzies that we used to get … can someone give us some insights:  how does the new business model make things better for me?  how is Corona Labs more stable now compared to 6 months or a year ago? 

Another (more honest sounding) option:

Just charge $99 / yr for Corona and dump the splash screen “feature”.

@jbp1, this really isn’t the best thread to discuss this. But I’d like to assure you it’s business as usual here. When we were sold to Fuse, you could still get Corona, build great apps and submit them just like before. When Perk bought Corona, you could build and submit your apps with a great framework. Today and tomorrow and for the foreseeable future you will be able to build and submit your apps and continue to get an every-improving product. Our engineers are coding. Our QA team is testing. We are rolling out new features. We are providing more customer support than ever. The sign that we have a solid platform is that these purchases always end up being non-events for you, the customer. We dream. We build. We ship. Corona has gotten stronger with each time. This will be no different.

Rob

That seems like an entirely rational pricing plan to me.  Free to tinker, $149 for desktop deploy, $448 for single mobile deploy, else might as well get master for $799 if need multiple export modules.  Very straightfoward, and not exhorbitant, and perpetual, so you can plan a business without it changing every 12 months.

(i am NOT suggesting anyone should switch, and i’m on record that the $99 splash remove isn’t an issue for me – just that I don’t see anything wrong with their pricing, especially when compared to the “old” pre-fuse pro pricing that I paid for several years)