Just to verify this is a simulator build and not an enterprise build?
@Rob Miracle,
Just to verify this is a simulator build and not an enterprise build?
That is correct. It is a simulator build.
We are still working on a fix @jhow. I’ll update when I know more.
Alright thanks. Hope to hear from you soon
Hello everyone,
Well I feel so strongly about this I made my first post!
So not being part of the community yet my opinions won’t carry much weight but as a one person develpoment team about to release their first game it is still very important to me. I’ll offer my opinion on this anyway.
- I absolutely 100% agree Corona needs this branding to help it grow. As Charles stated on youtube it is a missed opportunity that needs addressing for a secure future.
- The way it was handled wasn’t great (nuff said).
So I’ve emailed my examples suggestions, and if you want a voice so should you. They are as follows:
- Offer the option of a standalone splash screen or a co-branded splash screen
- Allow users to choose their own background and then the position of a forced Corona Logo
- Offer some logo variation options
- Allow Corona brand colors or single color (even just white) for the logo
- Enforce a minumim size for the logo
- Offer the option of a link if the logo is pressed to the Corona SDK website
This would surely please everyone wouldn’t it?
Personally the option to not have a splash screen was a HUGE influence on me choosing Corona in the first place. A co-branded splash screen wouldn’t have swayed me away much either. But a forced 1st place splash would have deterred me somewhat.
Cheers everyone.
What I dislike about this is
you still calling “feature” when is clearly not.
Design is really basic as other users said, having and awesome app with beautiful art this splash is not elegant at all. I dont know if that was on purpose to force us to pay a little extra to remove that beta version of a splash screen design or what.
Finally saying “Many people have struggled with adding this to their app” really?
code:
--main.lua local composer = require('composer') local splashScreen = display.newImageRect("splashScreen.png", display.contentWidth, display.contentHeight) splashScreen.x,splashScreen.y = display.contentCenterX,display.contentCenterY local function closeSplash() display.remove(splashScreen) splashScreen = nil composer.gotoScene("menu", {time=500, effect="fade"}) end timer.performWithDelay(2000, closeSplash)
there you go, splash screen for 2 seconds… where is the struggle. (code from corona sample projects)
I dont mind this new pricing but at least be honest about it.
- some time awareness before this change would have been nice.
- making apple ios 10 new update your wall so that we get force to pay.
- calling this a “feature” and hide it with nice words… just be clear and go straightforward.
Im not against this changes, this are reasonable.
but where I think you made a mistake is how you introduce them…
I think they’ll offer those options with the plugin. It’s the logical way for them to go. Otherwise, they won’t have any selling points for the plugin other than “support the platform”. I think they should offer at least 2(hopefully 3) variations to splash screen for free users. Any user should have the chance to select between a dark, light and somewhere in between(like bone color) theme for the splash screen. Any of those would fit the game perfectly and if you still want to integrate your own splash screen or remove it, you can pay $99 / years to do so.
Also, talking game-wise, many huge companies with great IPs include splash screens of Unity, Unreal etc. before their games. I don’t think players care even a tiniest bit about splash screens. It’s both valid for PC and mobile devices. I’ve seen many games on App Store Featured list with “Made with Unity Free Edition” splash screen at the beginning. Even Apple doesn’t care about this.
The problem with that is how they introduced the new pricing plan. This shouldn’t have been announced as a “feature” because making a splash screen is as easy as it gets. You can do it 30 minutes into Corona at most. Also, they should have told about it earlier so people don’t get frustrated when they have to submit their latest apps or updates with iOS 10.
Anyway. I think Corona being free is a great thing because it saves us from some expense as a startup but I always thought this was gonna go wrong at some point because Corona never had the user base Unity had when they were going free. Corona should have never adopted this monetization model all along. It was wrong when they first announced and it still is. Corona shouldn’t be competing with Unity at this matter. Corona should be smart and charge for their services to keep money flowing, grow their user base and development - marketing team with that money. Hope they can make it right from now on.
I, for one, am glad Corona is going this route. I was worried about Corona from a business/longevity standpoint when they went the free route a couple years back. It simply didn’t feel like a good business model, and it seemed to have been brought on by whatever company it was that acquired them at the time. Going free wasn’t a decision they could simply walk back on.
This feels like a good decision, and an even better business model than they had years ago. I want Corona to succeed and be around for a long time. Now, I don’t think they could get away with charging like Unity does for Android/iOS/etc builds, but hopefully they find some additional ways to monetize. Perhaps via some real value-add plugins, or taking a cut of paid community plugins.
It is good to know that Corona is committed to staying around for a Long time. With this paid tier, can we expect more efforts to be put in to adding more features that helps grow Corona to be a platform not only good for building games but business apps as well. The general feel lately is the great focus in releasing many monetization plugin for ads network and not adding much value to the platform itself.
[quote name=“landoncope” post=“339764” timestamp=“1474413033”]I, for one, am glad Corona is going this route. I was worried about Corona from a business/longevity standpoint when they went the free route a couple years back. It simply didn’t feel like a good business model, and it seemed to have been brought on by whatever company it was that acquired them at the time. Going free wasn’t a decision they could simply walk back on. This feels like a good decision, and an even better business model than they had years ago ($300/yr for pro). I want Corona to succeed and be around for a long time. Now, I don’t think they could get away with charging like Unity does for Android/iOS/etc builds, but hopefully they find some additional ways to monetize. Perhaps via some real value-add plugins.[/quote] I believe most of us who can afford to support this new initiative are willing to do so but the way they introduce this cannot be worse. And it even seems like it is not even at a ready state to roll out. It appears that they try to quickly push this out to see how much they can get from it though this may not exactly be the case.
Yes, there wasn’t any notice, but I doubt they’ll make that mistake again 
I personally doubt they pushed it out quickly to see how much money they could get from it. More than likely, this has been in the works for quite some time, and there are a few kinks to work out as with most new things.
As an aside, if Corona really wants to reach the masses and become profitable, I believe they need some sort of GUI. Composer GUI is a start, but they likely need two or three full-time hires simply to get the thing off the ground.
[quote name=“Charles McKeever” post=“339703” timestamp=“1474388871”]Thank you to everyone who has been committed to using Corona and have been passionate enough to share your thoughts on this topic. I just created a video to share with you my thoughts on the splash screen. I did this so you could see my face and hear my voice, and not just read my words.
https://youtu.be/6mTHg9SsbCM Near the end of the video I mention a splash screen contest. Please consider participating in this contest as soon as possible so we can have your submission for the community to review. Thank you again for being a part of the Corona community.[/quote] Thanks for making the effort to make this video. Appreciate it. Definitely cool things down a little.
Drifting off-topic, apologies, but…
Opinions will vary, but I couldn’t disagree more. Corona is an SDK, not an IDE or engine, so I’d prefer if they remained focused on the core, and drop these half-hearted attempts at a GUI. Composer GUI will likely never be anything more than the “toy” it is at present – a toy that I myself neither want nor need; nor do I condone a single second of wasted engineering time spent on it. (The amount of effort just to reach full-fledged “tool” status would likely be daunting, potentially several man-years of programming, perhaps even financially crippling.)
I’d hazard a guess that Composer GUI is likely only used by the same entry/hobby -level devs that are here despairing the $99 splash screen – and while I sympathize for the indie/startup dev, I doubt there’s much profit to be made from those masses. If CL continues to want a GUI, as an actual tool rather than toy, then they should solidify their partnerships with ppl like Retrofit Productions (for example) to help build it for them, or just acquire them outright if they want tighter integration.
$0.02
I want to echo @davebollinger’s sentiments here while trying to unify the sentiments here.
The GUI is not ready for the light of day. This isn’t a knock on the person/people who developed it; I believe they aren’t even with Corona any longer. It’s sitting in a broken state, and the best bet would be to shutter it/open source it completely, and devote those resources to other channels. The GUI would only be useful to create a very narrow genre of games IMO; if you are looking for something that will let you design your own game, you are far better off diving into Dusk and Tiled, or getting Retrofit’s Level Director X. Corona has a limited amount of dollars, and devoting them to the GUI is not worthwhile when there are viable community-driven options out there.
Speaking of Corona and their dollar situation, the way the splash screen has been communicated is poor, and no one (not even Corona employees) deny that much. No announcement and the implementation doesn’t look ready for Prime Time. The difference here, is that the move wasn’t nefarious; just ham-fisted. Considering the changing of hands of the company ownership, the issue with iTunes submittals, and a handful of other behind-the-scenes issues/moves/modifications made this particular checkmark get passed over. Unfortunate for all involved, as it made it seem like Corona developers were expendable revenue streams, instead of the de facto partners that Corona (in every different incarnation) has been trying to serve for years.
No one thinks that software companies can run on sunshine and rainbows, and clearly the ~15% of ad revenue isn’t keeping the lights on. The better Corona does, the better we all do; this is a very very important fact that has become, unfortunately, a cliche when used too often. If Corona is profitable, more bugs are fixed, more features implemented and more visibility will be better for everyone, in an industry where marketability is like gold.
The fact that you’ve got so many employees chiming in here means that they at least understand that there is no Corona without it’s developers, and are trying to meet us half-way. Will they accomplish it? It’s very likely that there will still be issues, but aren’t there always? Take the consternation and turn it into energy towards finding a development option that does for you what Corona does for free, or use it as the kick in the biscuit to push your apps and games towards a profitable release.
Loads of discussion about possibilities and directions.
Q1) Did someone say Corona has been sold again (within the last month)?
I have been using Corona since 2012, published an app on iOS and Android (no longer available) for work and have been developing an app for the last year with Corona (shared back end stuff here http://www.fearby.com ). I hate ObjectiveC, Swift and Java but now might be a good time to start learning them again.
I don’t believe anyone said it has been sold again.
I suppose this is a big topic in its own right that has likely been discussed endlessly. I agree with you in regards to Composer GUI, but that aside, the reality is that the game making market heavily favors GUIs (Gamemaker, Unity, Construct, Game Salad, etc).
I love Corona and I want it to be around for a long time. I’m perfectly fine with it the way it is, but even as simple a language as Lua is, it’s just never going to have the mass appeal of a GUI (esp for beginners).
Anywho, I tend to agree with you, I just don’t see how Corona can really make it big without the mass appeal aspect.