What is Default Splash Screen?

Totally understand Corona needs to make more revenue somehow, although it was a big shock to see the corona splash screen appear just before my splash screen appears using the 2949 build, and dropping in this corona splash screen right in the build that fixed the bit code thinning issue was a bit sneaky.

However, my main concern is what was said by a corona staff member (was it Brent?)

“Finally, to conclude, I want to elaborate on the “feature” branding of this plugin. Right now, it might seem premature to label it that way, but this is not the final iteration. We will continue to develop it and improve it.”

I can probably live with paying $99 to remove the corona splash BUT, it seems that this may just be the beginning of many more changes that might force users to pay more? I’ve been using corona for the past +5years and my biggest concern is all these changes to pricing. How can you expect developers to continue putting in their time and effort learning and mastering corona sdk when corona may at any time come up with new price plans, tiers or mandatory plugins that need to be paid to remove?

​I for one would like to know what is going to happen in the next few months or year/s because if pricing keeping coming/going or are being changed then it makes more sense to move to an SDK where you know what you have to pay for in advance so you can plan for it.

Hi all developers… please notice that

system.getInfo(“platformName”) returns “iOS” for iOS 10, rather than “iPhone OS” previously…

this crashes many of the current coding and modules… 

No kidding. I’m surprised more people haven’t picked up on this… It is a bit worrisome, Corona getting traded around so much. What, three or four times in the past few years? At least it’s not another one of these seemingly clueless marketing/advertising “just give me access to all of your developers” companies. Hopefully new guy knows what he’s doing, though it appears he’s already been running the show for 9 months now. 

As long as they have Rob Miracle, everything will be okay :slight_smile:

I think it is okay to charge. I used Corona SDK since it was in subscription and become free after that. It is a great development platform.

But it would be nice if there is some announcement (eDM) period before. It just happen too “suddenly”.

I found my build has a splash screen and I thought I made something wrong before I check back the forum. And found that it was just announced few days before.

Also, I got the plugin to disable the splash screen but I found it show a black screen for a really short time when my app start. Is this a bug? or do I miss anything?

I added the following setting:

        [“plugin.CoronaSplashControl”] =

        {

            publisherId = “com.coronalabs”

        },

    splashScreen = 

    {

        enable = false

    },

I get that communicating the change could have been handled better, but some of the arguments just don’t hold water.

Go pop a movie into your Blu-ray player – any movie, documentary or summer blockbuster. What do you see first? Splash screens from the production companies, etc. Are you telling me that makes the movie look cheap, amateurish, like a hobbyist created it? Yeah, don’t think so…

"I’m quitting and moving to Unity!!!1!!!"

You do know that it will cost you $35 PER MONTH to remove the splash screen from Unity, right?

 Jay

I have problem with splash screen on android app when update Corona Enterprise 2016.2949 to fix ‘thinning app’

For detail at:  https://forums.coronalabs.com/topic/65637-corona-enterprise-20162949-android-splash-screen-bug/

But no one get to me an answer about this problem.  

In your Pricing page, it says that there is “No Required Splash Screen” for Enterprise users. On iOS look like working normally, but on android i can’t change  “Powered by Corona”  splash. 

I also try to back old version of enterprise (2015.2617) and all working well on both android & iOS.

Please help me some guide. I want to release my game at today!!

@Jay, it’s definitely not about the splash screen itself other than it being ugly. It’s about the way it was implemented, and worries that things like this might happen in the future, one day someone at Corona Labs might wake up in the morning find out that hey need more money and decide to charge people for submitting to the app store, or add a mandatory ad to the apps, or remove the free tier altogether. 

As I mentioned before I and a lot of people don’t mind paying 99$/year to support Corona, but I want something valuable in return, give me new features to make it worthwhile. 

Comparing this situation with movies is invalid, because when you start watching a movie and see for example “WB” logo at the beginning it’s because “WB” themselves made the movie, in our case “Corona Labs” doesn’t make the game. That being said I still don’t mind the splash screen very much, unless it looks good and doesn’t have the word “Labs” in it. 

To a reasonable extent I share your “who cares” attitude, but your analogy misses the mark:  Corona Labs is not the equivalent of a distributor or production company, they are a tool maker.  It’s “the money” and “the creatives” that get lead billing in a movie, not their tools.

If you or your publisher want a splash screen, fine, I’m with you on that, it’s expected.  But did you also include a splash screen for Adobe Illustrator/Photoshop for all the artwork they created for you?  I’ll bet you have more money tied up in assets than you do in Corona, so why no splash for those tools?

Does that summer blockbuster movie also have a splash screen for the steadicam manufacturer?  Or for Neumann microphones?  Or for the NLE software used?  Or any of the other “tools” involved in movie-making?  Nope.  Only for the most prominent “tools”, (fe Renderman, Kodachrome, Dolby, etc), when negotiated into the contract, then they typically occur near the tail of end credits.

But by then, nearly everyone has already left the theater, so it’s not obtrusive.

On the other hand, opening your Disney-distributed movie with a flyover of Cinderella’s castle is extremely advantageous.  Makes it look anything BUT cheap and amateurish.  But Corona Labs is not Disney.  (nor is Unity)

Guys, this topic reminds me of Republican and Democrat debate.

You will always have pro and con, that is the way life works.

I think there is no need for prolongation of this topic (except Enterprise guys).

Lets be reasonable here. It goes like this:

Scenario A:

  1. You are gonna make a hit game.

  2. You are gonna log in to iTunes tomorrow morning and you will see 150,000 downloads the first day.

  3. If you want you will take your credit card and pay Corona the plugin, and remove Corona splash in one-two days time.

  4. Then you will move to Beverly Hills and 99$ won`t matter.

Scenario B:

  1. You are gonna make not so successful game.

  2. Who cares about the splash screen (nobody).

I agree with all of you that whole splash thing was badly invented (and it should not be called as a plugin, rather as royalty or similar), but life goes on…

Happy coding!  :smiley:

why not make the usd 99 remove the splash permanently , not for a year?

I doubt that would earn Corona enough money. The $99 license is per developer for an unlimited number of apps per year. I think that’s pretty generous.

If it was only a one time fee then it would be sort of like a fundraiser where you raise a big chunk of money initially, but after a year or two that money runs out and the only way to raise more is to find new people willing to pay. Corona needs steady recurring revenue to stay in business.

That’s wrong on so many levels, are all products in the world based on a subscription fee? there is something called “Market Growth” where the company anticipates that this move will help them advertise themselves better and therefore, acquire more users and those users will bring even more users. Or that’s how the people at Corona see it anyways. 

+1

I will pay the 99 bucks gladly, cause corona is really worth it for me. But please take a part of the money and support Chris with finishing the Corona Cloud project. I have no idea what happened, but to cancel the work with develephant seems a weird decision to me. 

What would be good for everybody would a clear policy fron CL. As developers, we need to know if the SDK has some chances to expand for some years. CL knows it’s annuals costs and should have a deal with the community. The main problem is not asking us $99 today (and how it has been done). For me the problem is that the company seems not having clear plans for the future. Some years ago, the product became free (frustrating people who renewed the day before), then one monetization plugins asked for 20%, now the product is becoming again subscription based and what tomorrow.

Of course, we are not CL owners but as developers we are what is making Corona a good (or not so good) choice. Give us a roadmap, take a survey to knpw what would be the right price and what we could expect for this price.

For me :

 -  free with splash

 - 99 no splash but a fee when monetizing

 - 495 no splash no fee when monetizing

(and cards /enterprise as of today) 

is making sense. You will cover almost everybody’s needs and certainly be more confortable with revenues.

Before any Corona staff weighs in, I should request you guys to create new topics for the bugs / changes you share in this topic. It will benefit all of us greatly.

For those who want a one-time payment, please take a look at GameMaker pricing plans. Please click “Additional” link here: https://www.yoyogames.com/get

If Corona decides to go that way, that is the pricing plan you are going to face. If a company wants to go on, they need to charge you this as a one time fee. Otherwise, they need to find huge investments to keep the platform up to date and grow. Like @ivan888 said, why care about the splash screen when you don’t have a hit game and why care about $99 when you have a hit game? Also, I think the movie analogy is wrong but you can always take a look at many PC / mobile games for that matter. Even Tomb Raider GO has a “Made with Unity” screen. Many well known IPs also show the engine they use at the beginning everytime you run the game. As a developer and a life-long player, I don’t care at all!

+1 to @sunmils. What happened to Corona Cloud and why stop working with develephant on that one?

Interesting development.

I have to say I don’t think it’s a good idea but I’ve stopped caring. I’ve moved on from Corona simply because I don’t feel there is any innovation in the core API whatsoever from Corona Labs. Still waiting on proper text support in my apps. Still waiting for a consistent text rendering from the simulator to the device. Still waiting on half the other features logged in the feature request that I’m not even sure Corona Labs even review anymore. But hey… Let’s have 30+ new plugins for monitization… let’s refresh that website! … Let’s keep positing blog updates!

Ironic too that Corona’s original market proposition was ‘Feeling burnt by Flash? Learn Corona’. Can’t help but say I feel little like history repeating with this company.

I think this move is dangerous for Corona Labs. Unity suffered the same problem by consumers being suspicious of apps and games when they saw ‘Made with Unity’. Some consumers saw these as being inferior, poorly built memory hogs that caused their devices to overheat and crash. People blamed the platform. I think this is something that will happen to Corona.  But as I said interesting development and I guess only time will tell if Corona befalls the same fate with their new ‘Made with Corona’ splash screen.

Hi,

it make a few year I developp with Corona. Before we have to pay for some option and after that you offer to every one the new version and make it free. 

Today you change the contract with out our autorisation. You can do this for new person on corona but not to us. On the license we accept when we install corona, it wasn’t write you can force us to have a default splash screen.

I also dislike this because we pay for nothing. If only we can developp with this 99$ for Windows Universall App or Windows phone (you can use a Microsoft app to convert exe to uwa) and if we can localize the app(add different language support)

As an ENTERPRISE user why the additional $99 tax?

I think I’m paying enough for my yearly license and now I’m hit with this silly $99 fee.  Ridiculous.

It’s a slap in the face the way you guys went behind our backs to do this.

Every Enterprise 2951 build I’ve done for iOS has this splash screen. 

EDIT:  thanks @bgmadclown -  I see how to turn it off in the buildSettings for iOS and the bug fix for android now.