What is faster? Tweening or using an update loop?

Hi guys,

Just a really quick question here.

I am doing some testing and I was just wondering what was faster at run time (or to put it simply, what has a bigger hit on performance). If I have a node that I want to move up, would it be faster to tween it up, or update it’s y coordinate everytime in an update loop? For example:

    exampleNode.y = exampleNode.y + 1

Thanks!

Tweening would be faster since that is happening internally on an enterFrame event.

Tweening would be faster since that is happening internally on an enterFrame event.