What is the difference between System Memory and Texture Memory?

Hi,

I am using storyboard to develop a game

and i will use 

storyboard.printMemUsage()

to check my memory status

the result may looks like:

2014-04-03 15:53:16.783 Corona Simulator[35703:507] System Memory Used:    0.992    Mb

2014-04-03 15:53:16.786 Corona Simulator[35703:507] Texture Memory Used:    14.364    Mb

All I want to know is that what is the difference between system memory and texture memory?

my texture memory remain low, but system memory getting higher and higher

anyone can tell me what is the limit of those two memory type?

Limits are device dependant. Every device is differet you can google for it.

The difference between them is this:

 - System memory is used to run your app like your variables, your code, everything the app needs to run except what is displayed

 - Texture memory is used for things that are on the display like images, text, shapes, … this are textures.

If your system memory is rising that means you are not releasing something and it is staying in memory. This is called a memory leak and is not so easy to find. You should check what you create in the scene and if you release it. First thing that comes to mind is audio if you use it and load it scene create you must unload it scene destroy. Just a thought there could be a milion other things that cause it.

Limits are device dependant. Every device is differet you can google for it.

The difference between them is this:

 - System memory is used to run your app like your variables, your code, everything the app needs to run except what is displayed

 - Texture memory is used for things that are on the display like images, text, shapes, … this are textures.

If your system memory is rising that means you are not releasing something and it is staying in memory. This is called a memory leak and is not so easy to find. You should check what you create in the scene and if you release it. First thing that comes to mind is audio if you use it and load it scene create you must unload it scene destroy. Just a thought there could be a milion other things that cause it.