I’ve created my app @ iPad resolution and now I need to repurpose it for iPhone…
I thought ahead and positioned and sized everything based on percentages of display.contentHeight/ width so when I build for iPhone 4 for instance, all the interface and anims seem to be in the correct position, but the Bg images are all miniscule.
When I change this to iPhone width height etc everything is zoomed right up etc on the ipad and interface is off the screen on the iphones… Any ideas for easily repurposing other that reEngineering everything to dynamic display.newImageRect(). Remembering that it seems that only the BG images are the incorrect sizees.
Cheers
Chris Long [import]uid: 9457 topic_id: 5037 reply_id: 305037[/import]
Could you be more specific in describing your background images? What exactly do you mean by “miniscule”?
Presumably these images were fullscreen on iPad and thus 1024x768, correct? Given that you specifically say you aren’t using newImageRect() then you should know there is an autoscaling setting in newImage() that kicks in for graphics over 512x512. You can turn that autoscaling off, but I don’t know if that’s relevant to the incorrect scaling. I would expect the images to look just as big but blurry.