What kind of perspective is this?

Mh8bn.gif

I have an inspiration or a game based on a art perspective similar to this. This doesn’t seem completely 2D or isometric. How would you apply physics on the block object? To be specific, in that game, if you stand in front of the block, it doesn’t cover the player body, but if the player stood behind the object, part of its torso would be covered. Would you place the physics body on the base of the block object?

It’s called top-down ortogonal perspective.

You would achieve this by setting the physic bodies size to the base (the part where the it touches the ground) of the object/character.

You also need a enterFrame function, that sorts the objects based on there y position, so that objects with a higher y position are in front of those with a lower y position. (put all objects in a table, sort the table based on the entries y value and reinsert the objects into there display group based on the sorted table.

It’s called top-down ortogonal perspective.

You would achieve this by setting the physic bodies size to the base (the part where the it touches the ground) of the object/character.

You also need a enterFrame function, that sorts the objects based on there y position, so that objects with a higher y position are in front of those with a lower y position. (put all objects in a table, sort the table based on the entries y value and reinsert the objects into there display group based on the sorted table.