What this error mean

In my program i get error Syntax error: c:…\mail.lua:73: 'how to fix it? [import]uid: 189039 topic_id: 32285 reply_id: 332285[/import]

Show us all the code in that snippet, and we can help you.

Joakim [import]uid: 81188 topic_id: 32285 reply_id: 128411[/import]

im trying to make that if balls collide it adds +1 to score

[code]
function ballsCallide
if ball.y => ball2.y and ball.y =< ball2.y
and
if ball.x => ball2.x and ball.x =< ball2.x
score = score + 1
myText.text = score
end
[import]uid: 189039 topic_id: 32285 reply_id: 128413[/import]

I am not sure what you are trying to do within your function, and there where errors in plenty places. Your statements looks weird and I don’t understand the logic of your (if then) statement.

This is a sample of the function that works, but I am not sure if it does the stuff you want it to do…

function ballsCallide()  
 if (ball.y \>=ball2.y and ball.y \<= ball2.y) then  
 --Do stuff  
  
 elseif (ball.x \>= ball2.x and ball.x \<= ball2.x ) then  
 --Do stuff  
  
 end  
end  

You should use some other routines for collisions, since this will be a nightmare to optimize. There are plenty of tutorials out here and you should look into those, to speed up your learning curve!

Keep it up!

Joakim [import]uid: 81188 topic_id: 32285 reply_id: 128416[/import]

Just a quick note… neither of these conditions will likely happen, unless the X or Y value of the two balls is exactly equal (and I’m talking about at the decimal level like 10 decimal points out!). ball.x can’t be both > than AND < than ball2.x at the same time.

On syntax, it should be \<= or \>=, not =, as Joakim properly noted.

Again, there’s the outside but virtually impossible chance the values will be equal at some point. I suspect you want to use the OR operator, not the AND operator, true?

Brent

[import]uid: 9747 topic_id: 32285 reply_id: 128427[/import]

I suggest that you look into “sprites” and “collision” handling - that would be a much better approach.

Joakim [import]uid: 81188 topic_id: 32285 reply_id: 128439[/import]

I searched for sprites and collision handling and this is what i came up with, but it seems something is still wrong with this code or something seems to be missing

[code]
local function postCollisionCallbackBetweenballandball2(event)
print("Sprite " … event.object1.ball … " has collided with " … event.object2.ball2)

end

loader:useLevelHelperCollisionHandling()
loader:registerPostColisionCallbackBetweenTags(ball,ball2, postCollisionCallbackBetweenballandball2 )
[import]uid: 189039 topic_id: 32285 reply_id: 128479[/import]

Show us all the code in that snippet, and we can help you.

Joakim [import]uid: 81188 topic_id: 32285 reply_id: 128411[/import]

im trying to make that if balls collide it adds +1 to score

[code]
function ballsCallide
if ball.y => ball2.y and ball.y =< ball2.y
and
if ball.x => ball2.x and ball.x =< ball2.x
score = score + 1
myText.text = score
end
[import]uid: 189039 topic_id: 32285 reply_id: 128413[/import]

I am not sure what you are trying to do within your function, and there where errors in plenty places. Your statements looks weird and I don’t understand the logic of your (if then) statement.

This is a sample of the function that works, but I am not sure if it does the stuff you want it to do…

function ballsCallide()  
 if (ball.y \>=ball2.y and ball.y \<= ball2.y) then  
 --Do stuff  
  
 elseif (ball.x \>= ball2.x and ball.x \<= ball2.x ) then  
 --Do stuff  
  
 end  
end  

You should use some other routines for collisions, since this will be a nightmare to optimize. There are plenty of tutorials out here and you should look into those, to speed up your learning curve!

Keep it up!

Joakim [import]uid: 81188 topic_id: 32285 reply_id: 128416[/import]

Just a quick note… neither of these conditions will likely happen, unless the X or Y value of the two balls is exactly equal (and I’m talking about at the decimal level like 10 decimal points out!). ball.x can’t be both > than AND < than ball2.x at the same time.

On syntax, it should be \<= or \>=, not =, as Joakim properly noted.

Again, there’s the outside but virtually impossible chance the values will be equal at some point. I suspect you want to use the OR operator, not the AND operator, true?

Brent

[import]uid: 9747 topic_id: 32285 reply_id: 128427[/import]

I suggest that you look into “sprites” and “collision” handling - that would be a much better approach.

Joakim [import]uid: 81188 topic_id: 32285 reply_id: 128439[/import]

That code is using a thirdparty library that comes with a tool called Level Helper. You cant get that to work without the tools. Read through the docs here on this website, and look at the tutorials - that will help you more.

This is a perfect start to learn the basic with Corona and Lua.

http://developer.coronalabs.com/content/getting-started-corona-game-edition

here you can find a lot of tutorials

http://www.learningcorona.com

and don’t forget the documentation for Corona. Even if I have been coding Corona for 1.5 year, I visit this place several of times every day.

http://docs.coronalabs.com/api/

Joakim [import]uid: 81188 topic_id: 32285 reply_id: 128558[/import]

I searched for sprites and collision handling and this is what i came up with, but it seems something is still wrong with this code or something seems to be missing

[code]
local function postCollisionCallbackBetweenballandball2(event)
print("Sprite " … event.object1.ball … " has collided with " … event.object2.ball2)

end

loader:useLevelHelperCollisionHandling()
loader:registerPostColisionCallbackBetweenTags(ball,ball2, postCollisionCallbackBetweenballandball2 )
[import]uid: 189039 topic_id: 32285 reply_id: 128479[/import]

thanks, I just started learning… [import]uid: 189039 topic_id: 32285 reply_id: 128602[/import]

That code is using a thirdparty library that comes with a tool called Level Helper. You cant get that to work without the tools. Read through the docs here on this website, and look at the tutorials - that will help you more.

This is a perfect start to learn the basic with Corona and Lua.

http://developer.coronalabs.com/content/getting-started-corona-game-edition

here you can find a lot of tutorials

http://www.learningcorona.com

and don’t forget the documentation for Corona. Even if I have been coding Corona for 1.5 year, I visit this place several of times every day.

http://docs.coronalabs.com/api/

Joakim [import]uid: 81188 topic_id: 32285 reply_id: 128558[/import]

thanks, I just started learning… [import]uid: 189039 topic_id: 32285 reply_id: 128602[/import]