Does anyone have any experience with what tile-size would be the best when aiming for a widest possible range of devices. I’m currently using 32x32 sized tiles with a 320x480 setting in config.lua. But when running this on an iphone4 I find the graphics to be somewhat small and blurred. And I can only imagine what it will look like on an ipad. So I’ve been thinking of increasing the tile size to 64x64 and use a 640x960 setting in config.lua. (I know this wouldn’t make the graphics larger, but at least it would make it sharper.) Or should I go for 2 different sizes depending on what device it will run on, and is this even possible with Lime?
Does anyone have any recommendations on what would be the best compromise if I want to run the game on as many devices as possible and have the best possible graphics?
Thanks. [import]uid: 129287 topic_id: 24898 reply_id: 324898[/import]