How do they look different, stretched/squashed, or just in the wrong place?
letterbox should give you a 320 x 480 stage, scaled up to 640 x 960 with black borders taking up the rest of the 768 x 1024 space on an iPad. Make sure you use newImageRect and have @2x images.
zoomStretch will fill the whole screen, so on an iPad objects will look wider (in portrait mode).
zoomEven will fill as much of the screen as possible without distorting the aspect ratio (i.e. circles stay as circles and don’t become ovals)
For some of my games I used zoomStretch because it didn’t matter that things were stretched a little on iPad, but my current project has a clock which I didn’t want to become oval-shaped so I’m using letterbox. I made the background big enough to cover all screen sizes, so on an iPhone some of it will be offscreen but on an iPad it fills the black borders. I also have a few text objects which change y position if it’s on iPad to use the extra space. [import]uid: 93133 topic_id: 22235 reply_id: 88654[/import]