My splash screen is currently an sprite that plays for 2 seconds, but at the end of the 2 seconds, it lags for a good 1-2 seconds because of the background music I have. What’s a good way around this?
I tried:
loadStream and loadSound
They seem to be producing the same amount of lag. I am loading up 3 background music files (mp3) and 4 sound effects.
Background01 is 800KB
Background02 is 750KB
Background03 is 900KB
In between the different stages of the game, I need to pause a channel and then resume some of the background music.