What's the last daily build that still use old graphic engine?

Hi,

I grabbed daily build 1260 since it looks like it’s the last daily build before 2076 but after I build my game using 1260, the game just won’t start (i’ve been using 1202 for awhile now).

upon inspection on log this is what i got :

12-07 05:07:29.470 D/ActivityManager(521): bstSendTopActivityInfo, response: HTTP/1.1 200 OK

12-07 05:07:29.470 I/ActivityManager(521): Attempting to launch an arm app com.iplayalldaystudio.kqiplay

12-07 05:07:29.470 I/ActivityManager(521): Package: com.iplayalldaystudio.kqiplay service[0]: ServiceInfo{b480ef88 com.ansca.corona.CoronaService}

12-07 05:07:29.470 I/ActivityManager(521): ARM Package com.iplayalldaystudio.kqiplay has services

12-07 05:07:29.470 I/ActivityManager(521): Start proc com.iplayalldaystudio.kqiplay for activity com.iplayalldaystudio.kqiplay/com.ansca.corona.CoronaActivity: pid=4048 uid=10043 gids={3003, 1015}

12-07 05:07:29.710 D/dalvikvm(4048): Trying to load lib /data/data/com.iplayalldaystudio.kqiplay/lib/liblua.so 0x309e7e20

12-07 05:07:29.710 D/dalvikvm(4048): Added shared lib /data/data/com.iplayalldaystudio.kqiplay/lib/liblua.so 0x309e7e20

12-07 05:07:29.710 D/dalvikvm(4048): No JNI_OnLoad found in /data/data/com.iplayalldaystudio.kqiplay/lib/liblua.so 0x309e7e20, skipping init

12-07 05:07:29.710 D/dalvikvm(4048): Trying to load lib /data/data/com.iplayalldaystudio.kqiplay/lib/libjnlua5.1.so 0x309e7e20

12-07 05:07:29.710 D/dalvikvm(4048): Added shared lib /data/data/com.iplayalldaystudio.kqiplay/lib/libjnlua5.1.so 0x309e7e20

12-07 05:07:29.710 D/dalvikvm(4048): Trying to load lib /data/data/com.iplayalldaystudio.kqiplay/lib/libjnlua5.1.so 0x309e7e20

12-07 05:07:29.710 D/dalvikvm(4048): Shared lib ‘/data/data/com.iplayalldaystudio.kqiplay/lib/libjnlua5.1.so’ already loaded in same CL 0x309e7e20

12-07 05:07:29.710 I/dalvikvm(4048): threadid=1: recursive native library load attempt (/data/data/com.iplayalldaystudio.kqiplay/lib/libjnlua5.1.so)

12-07 05:07:29.710 D/dalvikvm(4048): Trying to load lib /data/data/com.iplayalldaystudio.kqiplay/lib/libopenal.so 0x309e7e20

12-07 05:07:29.710 I/OpenAL_SLES(4048): alc_opensles_init

12-07 05:07:29.720 D/dalvikvm(4048): Added shared lib /data/data/com.iplayalldaystudio.kqiplay/lib/libopenal.so 0x309e7e20

12-07 05:07:29.720 D/dalvikvm(4048): Trying to load lib /data/data/com.iplayalldaystudio.kqiplay/lib/libmpg123.so 0x309e7e20

12-07 05:07:29.720 D/dalvikvm(4048): Added shared lib /data/data/com.iplayalldaystudio.kqiplay/lib/libmpg123.so 0x309e7e20

12-07 05:07:29.720 D/dalvikvm(4048): No JNI_OnLoad found in /data/data/com.iplayalldaystudio.kqiplay/lib/libmpg123.so 0x309e7e20, skipping init

12-07 05:07:29.720 D/dalvikvm(4048): Trying to load lib /data/data/com.iplayalldaystudio.kqiplay/lib/libvorbisidec.so 0x309e7e20

12-07 05:07:29.720 D/dalvikvm(4048): Added shared lib /data/data/com.iplayalldaystudio.kqiplay/lib/libvorbisidec.so 0x309e7e20

12-07 05:07:29.720 D/dalvikvm(4048): No JNI_OnLoad found in /data/data/com.iplayalldaystudio.kqiplay/lib/libvorbisidec.so 0x309e7e20, skipping init

12-07 05:07:29.720 D/dalvikvm(4048): Trying to load lib /data/data/com.iplayalldaystudio.kqiplay/lib/libalmixer.so 0x309e7e20

12-07 05:07:29.720 D/dalvikvm(4048): Added shared lib /data/data/com.iplayalldaystudio.kqiplay/lib/libalmixer.so 0x309e7e20

12-07 05:07:29.720 D/dalvikvm(4048): No JNI_OnLoad found in /data/data/com.iplayalldaystudio.kqiplay/lib/libalmixer.so 0x309e7e20, skipping init

12-07 05:07:29.720 D/dalvikvm(4048): Trying to load lib /data/data/com.iplayalldaystudio.kqiplay/lib/libcorona.so 0x309e7e20

12-07 05:07:29.730 D/dalvikvm(4048): Added shared lib /data/data/com.iplayalldaystudio.kqiplay/lib/libcorona.so 0x309e7e20

12-07 05:07:29.940 D/libEGL  (4048): egl.cfg not found, using default config

12-07 05:07:29.940 D/libEGL  (4048): loaded /system/lib/egl/libGLES_bst.so

12-07 05:07:29.940 W/PGA     (4048): eglGetProcAddress: “eglCreatePixmapSurface” not found

12-07 05:07:29.940 W/PGA     (4048): eglGetProcAddress: “eglCopyBuffers” not found

12-07 05:07:29.940 W/PGA     (4048): eglGetProcAddress: “eglGetRenderBufferANDROID” not found

12-07 05:07:29.950 D/libEGL  (4048): 3D hardware acceleration is disabled

12-07 05:07:29.950 I/ActivityManager(521): Displayed com.iplayalldaystudio.kqiplay/com.ansca.corona.CoronaActivity: +480ms

I haven’t really checked what’s going on between 1202 to 1260 but I was hoping I can build using the latest

Thanks

1260 is the last daily build in the Graphics 1 family.   I don’t see anything in that log cat that indicates an error.  Is there more to the logfile than that? 

Rob

It was just this : 

12-07 05:07:30.000 D/dalvikvm(4048): Note: class Landroid/opengl/GLWrapperBase; has 211 unimplemented (abstract) methods

12-07 05:07:30.030 V/GLSurfaceView(4048): glGetString(7937) returns OpenGL ES-CM 1.1;

12-07 05:07:30.140 I/BstWindowOrientationListener(521): getCurrentRotation(0)

12-07 05:07:30.140 I/ActivityManager(521): Process com.iplayalldaystudio.kqiplay (pid 4048) has died.

notice suddenly the process just died, I noticed nothing peculiar happen in the log file as well so I’m not sure what happened there

What device are you testing this on?

Rob

A froyo device, LG Optimus P970 -> this is my lowest spec device for testing 

I have just had an email from someone using Optimus L9 saying my game no longer works since doing a build using the graphics2 build in graphics1 comaptibility mode

@yanuar

Does the hello world sample code work on the device?

@nijelc

There was an issue where the graphics wouldn’t show on certain android devices like the Galaxy Tab 2.  This has been resolved in the lasted daily build.

I dont have the sevice some left a review on google play saying he just got a black screen after I did an update. But the update did not affect the main game. it just added a high score page.

1260 is the last daily build in the Graphics 1 family.   I don’t see anything in that log cat that indicates an error.  Is there more to the logfile than that? 

Rob

It was just this : 

12-07 05:07:30.000 D/dalvikvm(4048): Note: class Landroid/opengl/GLWrapperBase; has 211 unimplemented (abstract) methods

12-07 05:07:30.030 V/GLSurfaceView(4048): glGetString(7937) returns OpenGL ES-CM 1.1;

12-07 05:07:30.140 I/BstWindowOrientationListener(521): getCurrentRotation(0)

12-07 05:07:30.140 I/ActivityManager(521): Process com.iplayalldaystudio.kqiplay (pid 4048) has died.

notice suddenly the process just died, I noticed nothing peculiar happen in the log file as well so I’m not sure what happened there

What device are you testing this on?

Rob

A froyo device, LG Optimus P970 -> this is my lowest spec device for testing 

I have just had an email from someone using Optimus L9 saying my game no longer works since doing a build using the graphics2 build in graphics1 comaptibility mode

@yanuar

Does the hello world sample code work on the device?

@nijelc

There was an issue where the graphics wouldn’t show on certain android devices like the Galaxy Tab 2.  This has been resolved in the lasted daily build.

I dont have the sevice some left a review on google play saying he just got a black screen after I did an update. But the update did not affect the main game. it just added a high score page.