I would like to ask a very specific question. ( I must say this could possibly a bug of the framework)
I have done a game and it has multiple touches in a sense that touch begin phase will execute everything and i dont even using the ended or cancelled phases, because as soon as the user clicks on a egg it goes through all the statements like set this do animations and so on . at the end i despatch an even and the stage class listening end either removes or turns the visibility off.
Anyway this is not the issue. Until i added a mask to my game, since certain devices have a slight pause delay in the first click on the stage where several eggs on the stage.
let me explain it better
On a game stage i have 25 eggs 5 in a column and 5 in the row. so when first time click on any egg on the stage i get this slight delay.like the egg does not animate immediately. then after everything is fine no more delays.
The next time i load the game stage i get the same behaviour.
I believe this is something to do with the focus on the stage .
because if i click anywhere on the stage accept on a egg then i click on the egg i dont get this behaviour.
But i dont really know what or how i could fix this up .
Also on certain android devices and on any apple devices not doing it.
Please help [import]uid: 115578 topic_id: 34979 reply_id: 334979[/import]