when raycasting, is there any way to use collision filters?

is there any way to specify which group of physics objects to test against when raycasting?, perhaps using the collision filter mechanism?

currently i’m having to tag objects with an ‘ignore’ flag which is a little inelegant…and probably not optimal…

cheers

Andy

Hi Andy,

At this time, collision filters aren’t incorporated into raycasting. I think somebody may have built a little utility function for this, but perhaps it was just mentioned as an idea.

Best regards,

Brent

Hi Andy,

At this time, collision filters aren’t incorporated into raycasting. I think somebody may have built a little utility function for this, but perhaps it was just mentioned as an idea.

Best regards,

Brent