When the user attempts to launch to the app, the application displays a black screen.

Help!!

I test my app (on the iOS build) on iPhone 3G and iPad running iOS 4.3.2, and it is fine.
then I submit it to apple

But I got reply from apple:

We found that your app exhibited one or more bugs, when reviewed on iPhone 4 running iOS 4.3.3, on both Wi-Fi and cellular networks, which is not in compliance with the App Store Review Guidelines.

When the user attempts to launch to the app, the application displays a black screen.

I was using Corona Build 268 [import]uid: 20999 topic_id: 9728 reply_id: 309728[/import]

Hey there,

Have you tried building for your device again, using the same file you used to build for the store, since getting that notice?

Sometimes it’s easy to overlook something, or hit a wrong key in between builds and leave something that doesn’t belong in your code.

Double check - it’s happened to all of us at some stage :wink:

Peach [import]uid: 52491 topic_id: 9728 reply_id: 35481[/import]

Thanks.

I will try a new build again. [import]uid: 20999 topic_id: 9728 reply_id: 35489[/import]

Hi pellen

Since I got a reject from apple last time.
I build my app with corona build 484, and resubmit it to apple.

This time I got a different problem:

---- from apple ----
We found that your app exhibited one or more bugs, when reviewed on iPhone 4 running iOS 4.3.3, on both Wi-Fi and cellular networks, which is not in compliance with the App Store Review Guidelines.

When the user attempts to view the app, the application only displays a black screen after a splash screen.

The steps to reproduce are:

  1. Launch the app connected to a Wi-Fi or cellular network
  2. The app displays a splash screen.
  3. The application displays a back screen.

Looks like the code run a bit further to the splash screen.
I test the code on my iPhone 3G and iPad, and the code run smoothly on both.
And my iPad OS is 4.3.3

Can you help me??

Bob
[import]uid: 20999 topic_id: 9728 reply_id: 35775[/import]

Do you have access to an iPhone 4, or a friend with an iPhone 4, who could test for you?

This sounds quite odd and I’ve never seen an issue like this occur; If you believe this can be reproduced then use the submit bug form to report it, with the steps to reproduce. (Even if it’s just a matter of running it on an iPhone 4.) [import]uid: 52491 topic_id: 9728 reply_id: 35863[/import]

I’ve seen startup bugs related to required settings or logins, like the game crashes immediately if it doesn’t have a certain settings file and the developer didn’t notice because they have that already, or the game tries to use OpenFeint when it starts up and that works fine for the developer because they’re already logged in.

Make sure your app starts up correctly on its first run without having a save file or OpenFeint login or anything. Log out of OpenFeint and delete your app before re-installing it from scratch. [import]uid: 12108 topic_id: 9728 reply_id: 35900[/import]