I’m developing a platform game and i want a restart option available for the player.
Suppose the playable part of the game runs in a Storyboard scene named "stage.lua (or just “stage”).
After i press the reset button, i want to recall the stage, so i run storyboard.gotoScene(“stage”).
My problem is that i don’t know exactly where to pause or cancel my timers, pause or stop physics, etc…
I would need to call the createScene event again, as i need it destroyed. Can i destroy the scene from itself? (might sound confusing)
[import]uid: 105206 topic_id: 25070 reply_id: 325070[/import]