Hi,
I’ve recently run into a problem many developers are having with the use of masking causing the simulator (and devices) to crash. I’ve seen many posts on this topic dating back as far as about a year ago. With the game I’m currently developing slated to release in only a few months time, I’m considering cutting the feature that requires masking unless a new build is released that addresses this problem. Of course, I would rather not have to do this, so my question is: is the masking issue being worked on, and, if so, when might it be fixed? Any info, regardless of how vague, would be greatly appreciated, so anyone who has any, please let me know.
Much thanks!
Steven [import]uid: 79394 topic_id: 27730 reply_id: 327730[/import]
[import]uid: 52491 topic_id: 27730 reply_id: 112499[/import]