Hello,
I’m looking at the MTE sample code for 0v844 (Angled PHYSICS). I’ve looked through the code, the Tiled map, the TMX file, the .JSON file(s), the MTE docs and I just can’t figure out where the round sprites are coming from. It looks like they are embedded in the Tiled map, but I can’t see them in the Tiled map. I must be missing something simple here. Any ideas?