Where are the round sprites in the Tiled map?

Hello,

I’m looking at the MTE sample code for 0v844 (Angled PHYSICS).   I’ve looked through the code, the Tiled map, the TMX file, the .JSON file(s), the MTE docs and I just can’t figure out where the round sprites are coming from.  It looks like they are embedded in the Tiled map, but I can’t see them in the Tiled map.  I must be missing something simple here.  Any ideas?

@michael714

Here’s a screen cap of the tile positions, and properties of one of the physics circles.

@r.delia

Thank you for the quick reply!   Like you, I was able to find that blank tile with the physics properties.  But I can’t see where that tile is placed in the actual map.  I’ve looked through all the layers and zoomed in and zoomed out.  How does MTE know how many of that tile are needed and what color to make them?

Thanks again!

Ok, I think I figured out what’s going on.  The included tileset has two tiles that are green and red filled circles.  But when you try to view those tiles in Tiled, they just appear to be white- as shown above in r.delia’s screen capture.  So, I create a new Tiled map from scratch and now when I use the same tileset, I can see the green circles.   However, I’m still getting the feeling that there is a whole dark art to working with Tiled that is not documented or obvious.  

The problem here is that I forgot to copy the newer BasicTileset2.png into the Platformer - Angled Tiled Map folder. If you copy the BasicTileset2.png file from the Platformer - Angled PHYSICS 0v844 folder and paste it in the Platformer - Angled Tiled Map folder (replacing or deleting or moving the original) the maps will display correctly in Tiled with the ball tiles visible. Sorry for the mixup, folks!

Thank you, sir!   That helps.

Michael

@michael714

Here’s a screen cap of the tile positions, and properties of one of the physics circles.

@r.delia

Thank you for the quick reply!   Like you, I was able to find that blank tile with the physics properties.  But I can’t see where that tile is placed in the actual map.  I’ve looked through all the layers and zoomed in and zoomed out.  How does MTE know how many of that tile are needed and what color to make them?

Thanks again!

Ok, I think I figured out what’s going on.  The included tileset has two tiles that are green and red filled circles.  But when you try to view those tiles in Tiled, they just appear to be white- as shown above in r.delia’s screen capture.  So, I create a new Tiled map from scratch and now when I use the same tileset, I can see the green circles.   However, I’m still getting the feeling that there is a whole dark art to working with Tiled that is not documented or obvious.  

The problem here is that I forgot to copy the newer BasicTileset2.png into the Platformer - Angled Tiled Map folder. If you copy the BasicTileset2.png file from the Platformer - Angled PHYSICS 0v844 folder and paste it in the Platformer - Angled Tiled Map folder (replacing or deleting or moving the original) the maps will display correctly in Tiled with the ball tiles visible. Sorry for the mixup, folks!

Thank you, sir!   That helps.

Michael