Hi guys,
I have specific question, and would be glad to receive a suggestion.
I am requiring following in level.lua at top of my code:
local SpritesPlayers = require("spritePlayers") -- spritePlayers.lua is a lua file containing bunch of Players which are in form of sprites (returned as a table)
I am using it like this in scene:create :
local sprite\_info = SpritesPlayers[math.random(#SpritesPlayers)]
Previously I had a problem that when I went back to menu.lua level.lua memory was not cleared due to fact that I did not deleted “SpritesPlayers”, which took over some memory.
I solved that with following code at level.lua scene:hide :
for i = #SpritesPlayers, 1, -1 do table.remove ( SpritesPlayers, i ) SpritesPlayers[i]=nil end
Now I have a problem that when I go back from menu.lua to level.lua I receive an error:
“bad argument #1 to math.random (interval is empty)…”
Moving “local SpritesPlayers = require(“spritePlayers”)” from top to scene:create or scene:show does not work…
How can I solve this snag (maybe change name of SpritesPlayers xx on every menu-level-menu navigation)?
Waiting your reply.
Thanks! 
Ivan