Where to apply Physics, class or main?

Hi.

I’m trying to write classes at the moment and one of the thing’s I’ve been wondering is whether I should apply physics to say an Enemy from within it’s class or on the instance within main?

Recommendations and reasons why are appreciated.

Cheers

Chris [import]uid: 9457 topic_id: 3568 reply_id: 303568[/import]

i did it in my main file. i guess my actor’s might not always have physics applied so i deal with that separately

see example here:
http://developer.anscamobile.com/forum/2010/11/09/display-objects-custom-component-question#comment-10606

[import]uid: 6645 topic_id: 3568 reply_id: 10760[/import]