Does anyone have a link, or where to find, a sample game code written using Corona GE that doesn’t use physics? Something along the lines of Tetris or Space Invaders.
Looking to see how you would handle your own sprite animations with respect to delta-time and collision detection. Is there one built into the library or are you going to have to roll your own if not using the physics engine? [import]uid: 10832 topic_id: 3732 reply_id: 303732[/import]