Ok so I built a simple app (it uses director class btw) and I have tested it in the simulator and my images show up perfect. But when I build it and test it on my physical device (Samsung Galaxy S GT-I9000) and it installs (btw I might not be installing it right, I do it like this: I copy the compiled .apk file to my phone which is connected through usb. I then go into the file manager and click the .apk file to install it, which does work too). So when I run it I get a black screen, the only way to quit it is to press the home button. If I launch it again (or resume it, same thing) it freezes my phone and I have to shut it off. Can anyone help me? I thought the resources were supposed to be packaged in the .apk too.
Also as a side question my game uses the accelerometer so I looked into the example and added the basic stuff like the runtime add event listener and the function to handle it. I have a initialize function to draw the things too which draw the player at a X and Y value. So my question here is, how can I make the player move with the x and y values? Because I know that x = x + event.xGravity probably wont work, right?
But the top question is the most important, so please help!
[import]uid: 64325 topic_id: 11775 reply_id: 311775[/import]
