Which tap/touch even is faster than others? (And players cannot cancel them)

Hi,

There are some bombs in my game that as soon as player touches them, they should lose. So I don’t want them to touch and slide their finger off the bomb and lift it up, or any other trick.

I tried both tap and hit events as I’ve googled and read that they are simplest of the touch events but I could trick the bomb by doing what I just described or other methods.

So how I can catch the moment that player touches a bomb object?

Thanks.

For future reference, the only way I could get the effect I wanted is to use a normal “touch” event’s “begin” phase.

For future reference, the only way I could get the effect I wanted is to use a normal “touch” event’s “begin” phase.