I recently ported a game from IOS to android. Its already optimized quite well but its very graphic orientated so it is still 36MB for IOS. Now I build for Android and it adds over 20MB . Where is all this extra data coming from. It forces me over the Google 50MB threshold so I have to start removing and optimizing to a point where quality is affected. I know there are extra bits and pieces added - it reminds me of before Corona stripped out plugins that we didn’t need. Its like they have put them back in again!
I am comparing an Android APK file (59MB) with an IOS ZIp (36MB) builds for this example