Hmm ok here we go,
You are saying that a stack of perfectly aligned boxes keep moving?
Here is my code I just spent the last 30 minutes putting together.
Some notes:
***View as Iphone 4*****
If you set the friction lower, the weight from the top pieces in the multiple row stack will slide out. Also keep in mind that box2d rounds math so things are never quite exact (just have to live with it).
Also, you will see *some* movement of some of the boxes briefly when you launch, but then they settle down. Not sure why, it could be due to rounding in Box2d or something.
I placed a big ball in there as well (crashobject) you can comment it out to see it crash and destroy things which is always fun!
If you comment out the position iterations as well, things will start moving and acting odd.
Also note, I am really kind of lame at coding, only started programming in June 2011, never touched anything before. I could put things in groups, and be more organized but this was just to see what you were saying and put it into action.
You could stack another 4 rows and I believe it would still be the same, as long as you line things up. Also, if you are using Images, remember things have to be PERFECTLY squared off, straight lines on bottom or things act weird!
Anyway, here is the code it’s plug in play. 
ng
[code]
display.setStatusBar( display.HiddenStatusBar )
local physics = require (“physics”)
local _W = display.contentWidth
local _H = display.contentHeight
–physics.start()
physics.start( true )
physics.setScale( 60 )
physics.setGravity( 0, 9.8 )
physics.setPositionIterations(32)
–comment out the crashobject to see just the stacks by themselves
local crashobject = display.newCircle( 450, 100,50,50)
physics.addBody( crashobject , { bounce = 0 , friction = 5 , density = 1, } )
crashobject:setFillColor(0, 255, 255)
–]]
local ground = display.newRect( 0, 850 , 640 , 50 )
physics.addBody( ground, “static” ,{ bounce = 0 , friction = 5 , density = 1 } )
–Bottom row of boxes, spread 50x50 size, spread out 75 pix apart, alternate colors/ red / blue
–Row 1 is numbered 11, 12, 13
–Row 2 is numbered 21, 22, 23 etc etc etc 
local box11 = display.newRect( 50, 800,50,50)
physics.addBody( box11 ,{ bounce = 0 , friction = 5 , density = 1 } )
box11:setFillColor(0, 0, 255)
local box12 = display.newRect( 125, 800,50,50)
physics.addBody( box12,{ bounce = 0 , friction = 5 , density = 1 } )
box12:setFillColor(255, 0, 0)
local box13 = display.newRect( 200, 800,50,50)
physics.addBody( box13,{ bounce = 0 , friction = 5 , density = 1 } )
box13:setFillColor(0, 0, 255)
local box14 = display.newRect( 275, 800,50,50)
physics.addBody( box14 ,{ bounce = 0 , friction = 5 , density = 1 } )
box14:setFillColor(255, 0, 0)
local box15 = display.newRect( 350, 800,50,50)
physics.addBody( box15,{ bounce = 0 , friction = 5 , density = 1 } )
box15:setFillColor(0, 0, 255)
local box16 = display.newRect( 425, 800,50,50)
physics.addBody( box16,{ bounce = 0 , friction = 5 , density = 1 } )
box16:setFillColor(255, 0, 0)
–2nd row of boxes, spread 50x50 size, spread out 75 pix apart, alternate colors green / yellow
local box21 = display.newRect( 85, 749,50,50)
physics.addBody( box21 ,{ bounce = 0 , friction = 5 , density = 1 } )
box21:setFillColor(0, 255, 0)
local box22 = display.newRect( 160, 749,50,50)
physics.addBody( box22 ,{ bounce = 0 , friction = 5 , density = 1 } )
box22:setFillColor(255,255,0)
local box23= display.newRect( 235, 749,50,50)
physics.addBody( box23 ,{ bounce = 0 , friction = 5 , density = 1 } )
box23:setFillColor(0, 255, 0)
local box24 = display.newRect( 310, 749,50,50)
physics.addBody( box24 ,{ bounce = 0 , friction = 5 , density = 1 } )
box24:setFillColor(255,255,0)
local box25 = display.newRect( 385, 750,50,50)
physics.addBody( box25 ,{ bounce = 0 , friction = 5 , density = 1 } )
box25:setFillColor(0, 255, 0)
–3rd row of boxes
–teal / white
local box31 = display.newRect( 62, 697,50,50)
physics.addBody( box31 ,{ bounce = 0 , friction = 5 , density = 1 } )
box31:setFillColor(0, 255, 255)
local box32 = display.newRect( 127, 697,50,50)
physics.addBody( box32 ,{ bounce = 0 , friction = 5 , density = 1 } )
box32:setFillColor(255, 255, 255)
local box33 = display.newRect( 197, 697,50,50)
physics.addBody( box33 ,{ bounce = 0 , friction = 5 , density = 1 } )
box33:setFillColor(0, 255, 255)
local box34 = display.newRect( 270, 697,50,50)
physics.addBody( box34 ,{ bounce = 0 , friction = 5 , density = 1 } )
box34:setFillColor(255, 255, 255)
local box35 = display.newRect( 340, 697,50,50)
physics.addBody( box35 ,{ bounce = 0 , friction = 5 , density = 1 } )
box35:setFillColor(0, 255, 255)
local box36 = display.newRect( 405, 697,50,50)
physics.addBody( box36 ,{ bounce = 0 , friction = 5 , density = 1 } )
box36:setFillColor(255, 255, 255)
–4th row, one for fun.
local box41 = display.newRect( 89, 645,50,50)
physics.addBody( box41 ,{ bounce = 0 , friction = 5 , density = 1 } )
box41:setFillColor(0, 255, 0)
–single stack of boxes
local boxr1 = display.newRect( 560, 800,50,50)
physics.addBody( boxr1 ,{ bounce = 0 , friction = 5 , density = 1 } )
boxr1:setFillColor(200, 100, 180)
local boxr2 = display.newRect( 560, 750,50,50)
physics.addBody( boxr2 ,{ bounce = 0 , friction = 5 , density = 1 } )
boxr2:setFillColor(200, 100, 180)
local boxr3 = display.newRect( 560, 700,50,50)
physics.addBody( boxr3 ,{ bounce = 0 , friction = 5 , density = 1 } )
boxr3:setFillColor(200, 100, 180)
local boxr4 = display.newRect( 560, 650,50,50)
physics.addBody( boxr4 ,{ bounce = 0 , friction = 5 , density = 1 } )
boxr4:setFillColor(200, 100, 180)
local boxr5 = display.newRect( 560, 600,50,50)
physics.addBody( boxr5 ,{ bounce = 0 , friction = 5 , density = 1 } )
boxr5:setFillColor(200, 100, 180)
local boxr6 = display.newRect( 560, 550,50,50)
physics.addBody( boxr6 ,{ bounce = 0 , friction = 5 , density = 1 } )
boxr6:setFillColor(200, 100, 180)
local boxr7 = display.newRect( 560, 500,50,50)
physics.addBody( boxr7 ,{ bounce = 0 , friction = 5 , density = 1 } )
boxr7:setFillColor(200, 100, 180)
local boxr7 = display.newRect( 560, 450,50,50)
physics.addBody( boxr7 ,{ bounce = 0 , friction = 5 , density = 1 } )
boxr7:setFillColor(255, 100, 180)
[/code] [import]uid: 61600 topic_id: 14847 reply_id: 54973[/import]