Why does audio.stop(voiceChannel) stop the wrong channel or nothing at all?

Hi,

so in my create scene i create and run a channel like this, which works fine.

voiceSound = audio.loadStream("sound.mp3") voiceChannel = audio.play( voiceSound )

But when I want to stop this channel like so

audio.stop(voiceChannel)

either a wrong channel is stopped (another one that is called after this one) or nothing happens.

Try this:

audio.stop{ channel = voiceChannel }

Try this:

audio.stop{ channel = voiceChannel }