Actually desktop keys should work in the simulator regardless of the skin. There are no key events on iOS devices which would include the Xcode Simulator, but the Corona simulator does get them.
You have an error in your code that’s causing an error. These errors should be displaying in the simulator’s console window (unless you’re using and IDE that’s taking the simulator output).
joueur.niveau = joueur.niveau + 1 print(jouer.niveau)
You’re trying to print jouer which is not the table value you’re updating which is joueur.
Now your print statement that prints: touche pressé should have shown up in your console log just before the error message. This leads me to wonder if you’ve done something to disable the error messages like creating a global variable named “debug” or “print”.
Rob