Hello,
I tried to build my game for app store, but when I installed .ipa file through iTunes. It just disappears after 100% installation. I have used Rob Miracles LaunchScreen package also in my project. I gave my .ipa file to one of my friends and she faced the same problem. :(
When I directly build my game for my device, it works flawlessly.
And I am sure my certificates and provisioning profiles are perfect.
Do any of you are aware what could be the possible error? Or it’s like I cannot test .ipa file on my device until its reviewed by apple? Or its something I’ve to do with the build.settings file?
Please help!
This is my build.setting file
settings = { android = { usesPermissions = { "android.permission.VIBRATE", "android.permission.INTERNET", "android.permission.ACCESS\_WIFI\_STATE", "android.permission.READ\_PHONE\_STATE", "android.permission.ACCESS\_NETWORK\_STATE", }, }, orientation = { default = "landscapeRight", supported = { "landscapeRight", "landscapeLeft" } }, iphone = { plist = { UIAppFonts = { "BIMINR.TTF", "AriaScriptSSK.ttf" }, UIStatusBarHidden = false, UIPrerenderedIcon = false, UIApplicationExitsOnSuspend = false, UILaunchStoryboardName = "LaunchScreen", CFBundleIconFiles = { "Icon-40.png", "Icon-58.png", "Icon-76.png", "Icon-80.png", "Icon-87.png", "Icon-120.png", "Icon-152.png", "Icon-167.png", "Icon-180.png", }, }, }, }