Why is Corona Levels gone from the site?

As stated, however, have you sampled third-party editors like Level Helper? Especially if you’d like to introduce Corona/apps to your kids, LH provides a very visual and “friendly” environment for new users, while maintaining enough power to build full games too. It might not be ideal for all developers, but it’s made a lot of progress in the past year and if you checked it out long ago, it might warrant another look.

Brent [import]uid: 200026 topic_id: 34061 reply_id: 135552[/import]

AlexM2 - you are right, Jon was the main guy on Levels. However that doesn’t mean that what I wrote does not hold. If we thought Levels should be a priority and that it was close to being ready, we now have 2 new Frameworks engineers that could work on it. But, as I said above, it is not a priority right now. That may change in the future.

Like Brent said, maybe you can give one of the other options a chance. They are good tools and for now it doesn’t make much sense for us to re-do work they have done. [import]uid: 10668 topic_id: 34061 reply_id: 135621[/import]

I would like to see a viewer app for corona before levels so testing on device would be much simplier
And a mobile version of the forum [import]uid: 7911 topic_id: 34061 reply_id: 135661[/import]

I fully support more work going into the SDK as opposed to a level editor. [import]uid: 147305 topic_id: 34061 reply_id: 135678[/import]

“I fully support more work going into the SDK as opposed to a level editor.”

Me, too. (But then, I have an ulterior motive…)

Jay [import]uid: 9440 topic_id: 34061 reply_id: 135683[/import]

@ DavidRangle:

Thanks for the clear statement I can understand that priorities shifts sometimes BUT…if I remember correctly Levels would also use for the first time, the possibility to deploy coronaSDK-made apps to the MAC platform.

Is this also on hold?
[import]uid: 106768 topic_id: 34061 reply_id: 136194[/import]

ivke2006 - we will deliver on Mac Apps. That is an important feature for the platform and is not on hold. I don’t yet have a date, but it will come.

David [import]uid: 10668 topic_id: 34061 reply_id: 136218[/import]

@David,

Gracias por confirmar eso sobre el “Mac AppStore Development”. Todavía muy buena noticia.
Saludos,
Rodrigo. [import]uid: 89165 topic_id: 34061 reply_id: 136370[/import]

I would much prefer that the time is spent on the SDK rather than on another tool which is just competiting with other alternatives.

As a windows user I’ve been using Level Director (www.retrofitproductions.com) which is simple to use and far exceeds my expectations for the price. [import]uid: 158620 topic_id: 34061 reply_id: 136487[/import]

@ DavidRangle:

Thanks for the clear statement I can understand that priorities shifts sometimes BUT…if I remember correctly Levels would also use for the first time, the possibility to deploy coronaSDK-made apps to the MAC platform.

Is this also on hold?
[import]uid: 106768 topic_id: 34061 reply_id: 136194[/import]

ivke2006 - we will deliver on Mac Apps. That is an important feature for the platform and is not on hold. I don’t yet have a date, but it will come.

David [import]uid: 10668 topic_id: 34061 reply_id: 136218[/import]

@David,

Gracias por confirmar eso sobre el “Mac AppStore Development”. Todavía muy buena noticia.
Saludos,
Rodrigo. [import]uid: 89165 topic_id: 34061 reply_id: 136370[/import]

I would much prefer that the time is spent on the SDK rather than on another tool which is just competiting with other alternatives.

As a windows user I’ve been using Level Director (www.retrofitproductions.com) which is simple to use and far exceeds my expectations for the price. [import]uid: 158620 topic_id: 34061 reply_id: 136487[/import]

Why not release a simple version in a beta or something
I dont know about the format “Corona Levels” create
but if it creates clean .lua files (compared to other editors)
and only support the most basic stuff
create scene,drag and drop, add images from library … set simple properties
I think it will still be a very good editor

All the other editors i tried have to much code and stuff that are needed whit the levels
and make the source code dependent of the editor to do changes

just wait with all the fancy stuff and make a lite version until Corona have time to do the Full version

keep up the good work :slight_smile:
[import]uid: 147488 topic_id: 34061 reply_id: 137268[/import]

Hi blomjens1

I’m the author of level director (www.retrofitproductions.com) and I wondered what you are looking for in the exported lua file?

LD currently only exports what you have dragged on to the canvas and only adds code to set properties that differ from the default values so the code is quite minimal.

I’m always looking to improve LD so any ideas you have to make it better will be taken into consideration.

Thanks.

[import]uid: 175213 topic_id: 34061 reply_id: 137382[/import]

Hello
i tried your tool after i write that post :slight_smile:

Your tool is very good
i did a quick test and it look very promising
It simple and creates clean lua files :slight_smile:
good job !

i guess you are using .net to build it
if so why not build a plugin (custom editor) to visual studio ?
if your lucky you maybe can wrap you project in a add-in container

the i can edit my “design” and write my code at the same place
Then it would be really great :slight_smile:

I will do some more testing next week
and if you want i can mail you what i think (new ideas,missing stuff … )

[import]uid: 147488 topic_id: 34061 reply_id: 137395[/import]

Hi,

I had thought about adding the ability to add code snippets which can be applied to objects but for my projects I found using a callback system actually better so I put it on hold.

In Level Director you can setup a callback function which will get fired after each object or layer is created.
I would simply add a user property called ‘Type’ to each object to identify what it is and then apply the relevant code accordingly.
This method prevents you repeating the same code for objects of the same type and keeps your game logic separate from the display objects especially if you need to repeat the same logic across multiple levels.
One of the example projects demostrates the use of callback functions, check it out and let me know if it meets your needs,

I’m also considering the ability to allow you to define your own export template but apart from supporting other SDK’s I can’t see a big benefit from doing this at the moment.

Thanks.

[import]uid: 175213 topic_id: 34061 reply_id: 137615[/import]

@retrofitProductions LD looks really cool, I am the noob to the Corona gang, but was this application developed all in Corona? [import]uid: 201995 topic_id: 34061 reply_id: 137619[/import]

@mohamed1

No , level director is a windows application written in .net and exports lua files for use with corona. [import]uid: 175213 topic_id: 34061 reply_id: 137633[/import]

That is a good question. Noob or not if you work for the company u should know its capablities [import]uid: 7911 topic_id: 34061 reply_id: 137637[/import]