Why is size resetting on sprite when an animation plays?

I have an animation of an elevator opening when I push a button. The original image is too large for where its supposed to be in the background so I set width and height on the sprite. Problem is, whenever I start the animation the sprite resets to its original image.

Even if I set width and height after calling animation:play() only the first frame is the size I wanted, from the next frame and onwards all frames are again reset to its original size! Is this intended behaviour? Why is it happening?

I know I could just resize the original image but I’d like to be able to control this in code if possible for experimentation.

    local sheetData = { width=449, height=925, numFrames=3, sheetContentWidth=1347, sheetContentHeight=925 }      local mySheet = graphics.newImageSheet("images/elevator.png", sheetData)     local sequenceData = {         { name = "open", start=1, count=3, time=800 },     }     local animation = display.newSprite(mySheet, sequenceData)     animation.x = 100     animation.y = 0   common.room:addObject(1, animation)        local elevatorButtonTrigger = display.newRect(-240, 0, 50, 100)   elevatorButtonTrigger.alpha = 0.2   elevatorButtonTrigger:setFillColor(0)     elevatorButtonTrigger.isHitTestable = true   elevatorButtonTrigger.tap = function()       if animation.isPlaying then          animation:pause()       else         animation:play()         animation.width = 100--animation.width / 2048 \* 480         animation.height = 100--animation.height / 1536 \* 360       end     end   elevatorButtonTrigger:addEventListener("tap", elevatorButtonTrigger)