Why not '2012 award winner' Airpush ads supportability?

I dont know about you peple but i have heard and read alot about ‘Airpush’ ads. They say that it is BEST in the business. It helps generating great revenue and the ads are really great too. I think it would be very great if Corona can provide its *support.
*support for not just enterprise or pro developers but fro the starters as well. 
Looking forward to it. :slight_smile:
Thanks. 

Hi @Arsalan…   I’m sure if Airpush wanted to, they could contact us and we could get them started providing a plugin for their service.  We can’t possibly create plugins for every ad service out there and we are very open to working with these vendors to provide their services to our programmers. 

So far, all ad related plugins have been made available to all Corona subscribers: Starter, Pro and Enterprise. 

@Rob… Thanks. I get it. But i have a little confusion regarding playhaven because according to corona docs, its availability has been restricted to pro and enterprise users only. :frowning:
http://docs.coronalabs.com/daily/plugin/playhaven/

I’m getting a clarification for you. 

Great. That would be awesome, Rob! :slight_smile:

It should be available to Starter accounts.

Thanks Rob but the problem still stands there. I ran the sample code of ‘playhaven’ and while donwloading the required plugin, Corona SDK generates a pop up waring that says “you will not be able to publish this application to store because it uses a restricted library (store). Please upgrade to unlock it” :frowning:
I am using corona sdk 2013.1202 build. 

Did you copy the sample code and are you making references to the “store” API in them?  The store.api is for Pro and Enterprise subscribers only, but PlayHaven doesn’t need the store api, but they have it in the sample app according to the engineers.  Try stripping out the store bits and see if this solves your problem.

No Rob, i am not making any “store” api refrences in the code. I am simply using the “plahaven.lua” api by copying it into my project folder and requiring the plugin into the code and adding the plugin code in the build.settings file.

local playHaven = require("plugin.playhaven")  

Thanks Rob, you were right. :slight_smile:
I was unknowingly using the iap module which requires the store api. 
My bad. :stuck_out_tongue: Thanks alot again. :slight_smile:

Hi @Arsalan…   I’m sure if Airpush wanted to, they could contact us and we could get them started providing a plugin for their service.  We can’t possibly create plugins for every ad service out there and we are very open to working with these vendors to provide their services to our programmers. 

So far, all ad related plugins have been made available to all Corona subscribers: Starter, Pro and Enterprise. 

@Rob… Thanks. I get it. But i have a little confusion regarding playhaven because according to corona docs, its availability has been restricted to pro and enterprise users only. :frowning:
http://docs.coronalabs.com/daily/plugin/playhaven/

I’m getting a clarification for you. 

Great. That would be awesome, Rob! :slight_smile:

It should be available to Starter accounts.

Thanks Rob but the problem still stands there. I ran the sample code of ‘playhaven’ and while donwloading the required plugin, Corona SDK generates a pop up waring that says “you will not be able to publish this application to store because it uses a restricted library (store). Please upgrade to unlock it” :frowning:
I am using corona sdk 2013.1202 build. 

Did you copy the sample code and are you making references to the “store” API in them?  The store.api is for Pro and Enterprise subscribers only, but PlayHaven doesn’t need the store api, but they have it in the sample app according to the engineers.  Try stripping out the store bits and see if this solves your problem.

No Rob, i am not making any “store” api refrences in the code. I am simply using the “plahaven.lua” api by copying it into my project folder and requiring the plugin into the code and adding the plugin code in the build.settings file.

local playHaven = require("plugin.playhaven")  

Thanks Rob, you were right. :slight_smile:
I was unknowingly using the iap module which requires the store api. 
My bad. :stuck_out_tongue: Thanks alot again. :slight_smile: