Why the "Sprite" library needs urgent debugging!

The “sprite” library is actually full of bugs and for the last 3-4 months we only read about “issues tracking”. This is rather dissapointing because spritesheets is one of the core things a high-class graphics engine should properly support!
Some bugs that have been discussed but not resolved for months:

  1. SpriteSheet + setReferencePoint = shifted sprites
    http://developer.anscamobile.com/forum/2010/10/27/spritesheet-setreferencepoint-shifted-sprites

  2. Sprites + Scaling = false positioning
    http://developer.anscamobile.com/forum/2011/01/08/sprites-scaling-very-annoying-bug

  3. Sprites + Physics = incorrect dimensions
    http://developer.anscamobile.com/forum/2010/11/11/sprite-sheet-returning-incorrect-physics-body-dimensions

  4. Sprites Scaling + Physics = no scaling
    http://developer.anscamobile.com/forum/2010/08/02/scaling-physics-bodies-attached-sprites
    Ansca, please put some resources on the “sprite” library in a timely manner.
    [import]uid: 7356 topic_id: 8085 reply_id: 308085[/import]

  1. SpriteSheet + Physics = spriteSheet:dispose() doesn’t work
    http://developer.anscamobile.com/forum/2010/10/14/cant-free-texture-memory-when-sprites-have-physics [import]uid: 12632 topic_id: 8085 reply_id: 28899[/import]

Some officials here ?? Ansca, please a comment… [import]uid: 12632 topic_id: 8085 reply_id: 29180[/import]

Bump. [import]uid: 27183 topic_id: 8085 reply_id: 29693[/import]

Bump. [import]uid: 10507 topic_id: 8085 reply_id: 33596[/import]

Hey guys,

I’ll bring this up in our next meeting.

Thanks for the details and the links :slight_smile:

Peach [import]uid: 52491 topic_id: 8085 reply_id: 34231[/import]

+1 [import]uid: 10426 topic_id: 8085 reply_id: 34922[/import]

Just started experimenting with Corona and came across these show stopping bugs myself.

See posts on same issues as far back as December.

Should I reconsider? [import]uid: 45878 topic_id: 8085 reply_id: 34925[/import]

please fix it as soon as possible [import]uid: 12088 topic_id: 8085 reply_id: 34932[/import]

Peach brought this up at our engineering meeting and I am going to raise the priority on this but I will need your help.

Can one of you create sample apps that exibit each problem (#1 to #5) with the corresponding sprites, and images as well and documented lines of code that exhibit each problem

Big plus if you could (aside from the obvious) include an image that shows the right behaviour?

Also - I did not see any of these bugs on the bug base. Anyone who enters them and be willing to give me the bug numbers, I will raise the priority and put resources behind it.

Please, pretty please, please please with sugar on top?

Carlos

ps: the faster you get this to me and enter them in the bug base - the faster they get to engineering and the faster they get to engineering means that they won’t start on any other “fire-drill” bugs.

[import]uid: 24 topic_id: 8085 reply_id: 35749[/import]

I went looking for the bug reporting forum as stated here: https://developer.anscamobile.com/forum/2010/07/28/new-public-bug-tracker but found the page did not exist.

I sent an email with example files regarding issue #2 to support@anscamobile.com

I hope that is ok.

[import]uid: 45878 topic_id: 8085 reply_id: 35800[/import]

Any news here? Very concerned about the situation.

These are core features for a 2D engine! [import]uid: 45878 topic_id: 8085 reply_id: 37737[/import]

+1 [import]uid: 25327 topic_id: 8085 reply_id: 37771[/import]

bugs are on the bug-base in the to fix pile.

they will be looked at as soon as engineering clear other bugs

c. [import]uid: 24 topic_id: 8085 reply_id: 37804[/import]

Great news!
By the way, I will show my Corona game prototype to an editor this week. If we ink a contract, I’ll suscribe to Corona. So be warned that I will cry for this graphic pipeline improvement you promised :slight_smile:

A a good day. [import]uid: 25327 topic_id: 8085 reply_id: 37808[/import]

@Peach

Hi!

Where are you guys concerning the sprite API debugging?
I’m working with build 579 but I still have sprite bugs (physic box not scaling…)

Thanks!

Michael [import]uid: 25327 topic_id: 8085 reply_id: 46794[/import]