Corona did not show any errors or warnings during when I ran it but when it was converted into .apk, the app could not run! (The orange coloured ones are the part that I think is causing the error)
local storyboard = require( “storyboard” )
local scene = storyboard.newScene()
require “sqlite3”
function scene:createScene( event )
local group = self.view
local widget = require( “widget” )
local path = system.pathForFile(“scv.db”, system.DocumentsDirectory)
db = sqlite3.open( path )
local Sbidayuh
local Siban
local Spenan
local Sulu
local Smelanau
local Smalay
local Schinese
for row in db:nrows(“SELECT * FROM house LIMIT 1;”) do
if (row.bidayuh==“yes”) then
Sbidayuh = “image/house/barok_dicop.png”
else
Sbidayuh = “image/house/bidayuh_button-01.png”
end
if (row.iban==“yes”) then
Siban = “image/house/iban_cop-01.png”
else
Siban = “image/house/iban_button-01.png”
end
if (row.penan==“yes”) then
Spenan = “image/house/penan_cop-01.png”
else
Spenan = “image/house/penan_button-01.png”
end
if (row.ulu==“yes”) then
Sulu = “image/house/orgulu_cop-01.png”
else
Sulu = “image/house/orgulu_button-01.png”
end
if (row.melanau==“yes”) then
Smelanau = “image/house/melanau_cop-01.png”
else
Smelanau = “image/house/melanau_button-01.png”
end
if (row.malay==“yes”) then
Smalay = “image/house/melayu_cop-01.png”
else
Smalay = “image/house/melayu_button-01.png”
end
if (row.chinese==“yes”) then
Schinese = “image/house/cina_cop-01.png”
else
Schinese = “image/house/cina_button-01.png”
end
end
local image1 = display.newImage( “image/mapkosong-01.png”, 720, 1024)
image1:setReferencePoint( display.CenterReferencePoint )
image1.x = display.contentWidth * 0.5
image1.y = display.viewableContentHeight * 0.5
image1:scale( 1, 1.2)
display.setDefault( “background”, 255, 255, 255 )
local locationnxt = widget.newButton { label = “”,defaultFile = Sbidayuh,
overFile = “image/house/bidayuh_besar-01.png”, onEvent = buttonnxtTapped }
locationnxt.x = display.contentWidth/2 + (display.contentWidth*0.30)
locationnxt.y = display.contentHeight -(display.contentHeight*0.40)
local locationibn = widget.newButton { label = “”,defaultFile = Siban,
overFile = “image/house/iban_besar-01.png”, onEvent = buttonibnTapped }
locationibn.x = display.contentWidth/2 + (display.contentWidth*0.30)
locationibn.y = display.contentHeight -(display.contentHeight*0.61)
local locationpn = widget.newButton { label = “”,defaultFile = Spenan,
overFile = “image/house/penan_besar-01.png”, onEvent = buttonpnTapped }
locationpn.x = display.contentWidth/2 + (display.contentWidth*0.27)
locationpn.y = display.contentHeight -(display.contentHeight*0.82)
local locationulu = widget.newButton { label = “”,defaultFile = Sulu,
overFile = “image/house/orgulu_besar-01.png”, onEvent = buttonuluTapped }
locationulu.x = display.contentWidth/2 + (display.contentWidth*-0.08)
locationulu.y = display.contentHeight -(display.contentHeight*0.86)
local locationmln = widget.newButton { label = “”,defaultFile = Smelanau,
overFile = “image/house/melanau_besar-01.png” , onEvent = buttonmlnTapped }
locationmln.x = display.contentWidth/2 + (display.contentWidth*-0.23)
locationmln.y = display.contentHeight -(display.contentHeight*0.68)
local locationmly = widget.newButton { label = “”,defaultFile = Smalay,
overFile = “image/house/melayu_besar-01.png”, onEvent = buttonmlyTapped }
locationmly.x = display.contentWidth/2 + (display.contentWidth*-0.30)
locationmly.y = display.contentHeight -(display.contentHeight*0.49)
local locationcna = widget.newButton { label = “”,defaultFile = Schinese,
overFile = “image/house/cina_besar-01.png”, onEvent = buttoncnaTapped }
locationcna.x = display.contentWidth/2 + (display.contentWidth*-0.33)
locationcna.y = display.contentHeight -(display.contentHeight*0.27)]]–
local locationext = widget.newButton { label = “”,defaultFile = “image/exit_button-02.png”,
overFile = “image/exit_button-02.png”, onEvent = buttonextTapped }
locationext.x = display.contentWidth/2 + (display.contentWidth*-0.30)
locationext.y = display.contentHeight -(display.contentHeight*0.05)
local locationref = widget.newButton { label = “”,defaultFile = “image/restart-02.png”,
overFile = “image/restart-02.png”, onEvent = buttonrefTapped }
locationref.x = display.contentWidth/2 + (display.contentWidth*0.3)
locationref.y = display.contentHeight -(display.contentHeight*0.05)
group:insert( image1 )
group:insert( locationnxt)
group:insert( locationibn)
group:insert( locationpn)
group:insert( locationulu)
group:insert( locationmln)
group:insert( locationmly)
group:insert( locationcna)
group:insert( locationext)
group:insert( locationref)
for row in db:nrows(“SELECT * FROM first LIMIT 1;”) do
if (row.gerbang == “yes”) then
local g1 = display.newImage( “image/pintu_gerbang_kanan-01.png”, 720, 1024)
g1:setReferencePoint( display.CenterReferencePoint )
local w,h = display.contentWidth, display.contentHeight
transition.from( g1, { time=1800, alpha=1.0, x=(w-400), y=(h-500) } )
transition.to( g1, { time=1800, alpha=1.0, x=(w-10), y=(h-500) } )
g1:scale(1,1.5)
group:insert( g1)
local g2 = display.newImage( “image/pintu_gerbang_kiri-01.png”, 720, 1024)
g2:setReferencePoint( display.CenterReferencePoint )
local w,h = display.contentWidth, display.contentHeight
transition.from( g2, { time=1700, alpha=1.0, x=(w-380), y=(h-500) } )
transition.to( g2, { time=1700, alpha=1.0, x=(w-760), y=(h-500) } )
g2:scale(1,1.5)
group:insert( g2)
end
end
end
function buttonnxtTapped( event )
local b = [[UPDATE first SET gerbang=‘no’ WHERE id=1;]]
db:exec( b )
if event.phase == “ended” then
for row in db:nrows(“SELECT * FROM bidayuh LIMIT 1;”) do
if (row.ob1==“yes” or row.ob2==“yes” or row.nb1==“yes” or row.nb2==“yes” or row.lh1==“yes” or row.lh2==“yes”)
then storyboard.showOverlay( “bidayuh.gameresume”, {isModal=true})
else
storyboard.showOverlay( “bidayuh.bidayuhHistory”, {isModal=true})
end
end
return true
end
end
function buttonibnTapped( event )
local b = [[UPDATE first SET gerbang=‘no’ WHERE id=1;]]
db:exec( b )
if event.phase == “ended” then
for row in db:nrows(“SELECT * FROM iban LIMIT 1;”) do
if (row.lh1==“yes” or row.lh2==“yes”)
then storyboard.showOverlay( “iban.gameresume”, {isModal=true})
else
storyboard.showOverlay( “iban.ibanHistory”, {isModal=true})
end
end
return true
end
end
function buttonpnTapped( event )
local b = [[UPDATE first SET gerbang=‘no’ WHERE id=1;]]
db:exec( b )
if event.phase == “ended” then
for row in db:nrows(“SELECT * FROM penan LIMIT 1;”) do
if (row.penan1==“yes” or row.penan2==“yes”)
then storyboard.showOverlay( “penan.gameresume”, {isModal=true})
else
storyboard.showOverlay( “penan.penanHistory”, {isModal=true})
end
end
return true
end
end
function buttonuluTapped( event )
local b = [[UPDATE first SET gerbang=‘no’ WHERE id=1;]]
db:exec( b )
if event.phase == “ended” then
for row in db:nrows(“SELECT * FROM ulu LIMIT 1;”) do
if (row.ulu1==“yes” or row.ulu2==“yes”)
then storyboard.showOverlay( “ulu.gameresume”, {isModal=true})
else
storyboard.showOverlay( “ulu.uluHistory”, {isModal=true})
end
end
return true
end
end
function buttonmlnTapped( event )
local b = [[UPDATE first SET gerbang=‘no’ WHERE id=1;]]
db:exec( b )
if event.phase == “ended” then
for row in db:nrows(“SELECT * FROM melanau LIMIT 1;”) do
if (row.mln1==“yes” or row.mln2==“yes”)
then storyboard.showOverlay( “melanau.gameresume”, {isModal=true})
else
storyboard.showOverlay( “melanau.melanauHistory”, {isModal=true})
end
end
return true
end
end
function buttonmlyTapped( event )
local b = [[UPDATE first SET gerbang=‘no’ WHERE id=1;]]
db:exec( b )
if event.phase == “ended” then
for row in db:nrows(“SELECT * FROM malay LIMIT 1;”) do
if (row.mly1==“yes” or row.mly2==“yes”)
then storyboard.showOverlay( “malay.gameresume”, {isModal=true})
else
storyboard.showOverlay( “malay.malayHistory”, {isModal=true})
end
end
return true
end
end
function buttoncnaTapped( event )
local b = [[UPDATE first SET gerbang=‘no’ WHERE id=1;]]
db:exec( b )
if event.phase == “ended” then
for row in db:nrows(“SELECT * FROM chinese LIMIT 1;”) do
if (row.fh1==“yes” or row.fh2==“yes” )
then storyboard.showOverlay( “chinese.gameresume”, {isModal=true})
else
storyboard.showOverlay( “chinese.chineseHistory”, {isModal=true})
end
end
return true
end
end
function buttonextTapped( event )
local b = [[UPDATE first SET gerbang=‘no’ WHERE id=1;]]
db:exec( b )
if event.phase == “ended” then
storyboard.showOverlay( “mainexit”, {isModal=true})
return true
end
end
function buttonrefTapped( event )
local b = [[UPDATE first SET gerbang=‘no’ WHERE id=1;]]
db:exec( b )
if event.phase == “ended” then
storyboard.showOverlay( “restart”, {isModal=true})
return true
end
end
function scene:enterScene( event )
local group = self.view
end
function scene:exitScene( event )
local group = self.view
end
function scene:destroyScene( event )
local group = self.view
end
local function onKeyEvent( event )
local phase = event.phase
local keyName = event.keyName
print( event.phase, event.keyName )
if ( “back” == keyName and phase == “up” ) then
if ( storyboard.currentScene == “mainmap” ) then
native.requestExit()
end
end
return true
end
Runtime:addEventListener( “key”, onKeyEvent )
scene:addEventListener( “createScene”, scene )
scene:addEventListener( “enterScene”, scene )
scene:addEventListener( “exitScene”, scene )
scene:addEventListener( “destroyScene”, scene )
return scene