widgets not appearing where they should in latest trial build

Hi, i have a small app I’m working on
I’m using the trial until im ready to publish

it misbehaves on iOS 6/iPad 3 not sure which is the one thats causig it to appear at the wrong size
so i installed lastest corona and now when i build all my widgets are appearing in the wrong place

techBtn.view:setReferencePoint( display.TopLeftReferencePoint )
techBtn.view.x = 287
techBtn.view.y = 525

most are appearing off screen in negative locations
only the ones near the bottom originally are visible at the top of the screen?

whats changed?

many thanks

mac [import]uid: 1500 topic_id: 31532 reply_id: 331532[/import]

Nothing probably has changed but you could always have a look at your [lua]config.lua[/lua] file and make sure that there you are using the “right” sizes for your project (as width X height) as well as confirming what kind of Coronas zoom you are setting up there (regarding the Coronas automatic scale).
Cheers,
Rodrigo. [import]uid: 89165 topic_id: 31532 reply_id: 125990[/import]

it was all working fine until i installed the latest version, then all my widgets moved to the top left corner of the screen or missing all together when i run it.
config.lua is storyboard template default for iPad only app

but my other app, a game, is behaving similarly oddly with the one ‘play’ button i have on the opening menu page moving position on the latest install.

thanks anyway ill try messing with settings
[import]uid: 1500 topic_id: 31532 reply_id: 125993[/import]

OK!

If it is for ipad only see if you are using the 1024x768 sizes in your config.lua file as well.

If nothing solve your problem, you can always get in touch here. :slight_smile:
Cheers,
Rodrigo. [import]uid: 89165 topic_id: 31532 reply_id: 125994[/import]

ok
i wasnt running in the terminal so missed the errors that now show

i changed it from

techBtn.view:setReferencePoint( display.TopLeftReferencePoint )
techBtn.view.x = 287
techBtn.view.y = 525

to

techBtn:setReferencePoint( display.TopLeftReferencePoint )
techBtn.x = 287
techBtn.y = 525

and its all working now

[import]uid: 1500 topic_id: 31532 reply_id: 125995[/import]

Great to hear that @macintosh! :slight_smile:
[import]uid: 89165 topic_id: 31532 reply_id: 125997[/import]

one other point is that
I had to remove

group:insert( playBtn1.vew ) – you must insert .view property for widgets

to

group:insert( playBtn1 ) – you must insert .view property for widgets
[import]uid: 1500 topic_id: 31532 reply_id: 125998[/import]

Yes, you`re right and nice catch as I saw that change as well some builds ago.
Cheers,
Rodrigo. [import]uid: 89165 topic_id: 31532 reply_id: 126000[/import]

Nothing probably has changed but you could always have a look at your [lua]config.lua[/lua] file and make sure that there you are using the “right” sizes for your project (as width X height) as well as confirming what kind of Coronas zoom you are setting up there (regarding the Coronas automatic scale).
Cheers,
Rodrigo. [import]uid: 89165 topic_id: 31532 reply_id: 125990[/import]

it was all working fine until i installed the latest version, then all my widgets moved to the top left corner of the screen or missing all together when i run it.
config.lua is storyboard template default for iPad only app

but my other app, a game, is behaving similarly oddly with the one ‘play’ button i have on the opening menu page moving position on the latest install.

thanks anyway ill try messing with settings
[import]uid: 1500 topic_id: 31532 reply_id: 125993[/import]

OK!

If it is for ipad only see if you are using the 1024x768 sizes in your config.lua file as well.

If nothing solve your problem, you can always get in touch here. :slight_smile:
Cheers,
Rodrigo. [import]uid: 89165 topic_id: 31532 reply_id: 125994[/import]

ok
i wasnt running in the terminal so missed the errors that now show

i changed it from

techBtn.view:setReferencePoint( display.TopLeftReferencePoint )
techBtn.view.x = 287
techBtn.view.y = 525

to

techBtn:setReferencePoint( display.TopLeftReferencePoint )
techBtn.x = 287
techBtn.y = 525

and its all working now

[import]uid: 1500 topic_id: 31532 reply_id: 125995[/import]

Great to hear that @macintosh! :slight_smile:
[import]uid: 89165 topic_id: 31532 reply_id: 125997[/import]

one other point is that
I had to remove

group:insert( playBtn1.vew ) – you must insert .view property for widgets

to

group:insert( playBtn1 ) – you must insert .view property for widgets
[import]uid: 1500 topic_id: 31532 reply_id: 125998[/import]

Yes, you`re right and nice catch as I saw that change as well some builds ago.
Cheers,
Rodrigo. [import]uid: 89165 topic_id: 31532 reply_id: 126000[/import]