Just to get some clarification, as I understand it, Corona SDK is well on its way from using OpenGL 1.0 to OpenGL 2.0. What kind of base performance increase are we expected to see between the two implementations? The “5000 fishes at 60fps” demo that Walter gave us during the previous Corona Geek podcast was impressive, so will most games see a performance increase in the graphics engine just by recompiling with an upcoming build of Corona? Will it require new functions or any tweaking of our current source code to achieve better performance?
Also, if I understand correctly, there are plenty new features to use in OpenGL 2.0 (if you could describe some or point out where I could find them, that would be great), which is why you’re calling your particular implementation of it as “Graphics 2.0.” But, aside from any performance increase that you get from swapping out the graphic engines, will certain or all OpenGL 2.0-specific enhancements only be available in the Pro/Enterprise version of Corona SDK? There was some vague mention on the podcasts, so I couldn’t get a clear answer.
Thanks.