I’m in the process of having to completely rework my app since widget 2.0 makes my app crash the simulator. I have to roll back to the old widget and try and make the features that were not working with them, work on my own, specifically, scrollView. In addition, I’m going to try and break my 4500 line mainGame.lua file into modules. It will mean increasing the overall load and save of json files, and probably increase the overall amount of code by 10%, since so much is context based, but it’s just too much of pain to have it all in the same file.
But, since I have to do all this, I want to get the multiplayer aspect working from the start. I just need help to make that happen, and I’ll pay you for that help.
Ultimately, I’d like to be able to have LAN and Internet multiplayer. LAN would need one device to host for up to four players. I’ve been looking at AutoLan, but I just don’t know how to implement it. A player will choose what type of game during game setup, Hotseat, Lan, or Internet, and after they finish setting up the game, if LAN was selected, it needs to host the game and others need to be able to find the game and chat while waiting. I need basic user interface for this stuff that I can tweak later as needed. My game is turn-based and uses a few different JSON files, so I need to be able to send those to and from host to clients at the end of each turn.
I’ve also looked at NoobHub, which would be great because then, I could just have Internet play and forget about LAN. If I know what files I need to host on what type of server then that’s all good. Would be the same requirements as above, except there would need to be an additional game lobby involved.
This game is suppose to be the easy one of the group I plan to work on over the next year or two, lol. Any code I get needs to be well commented for my education.
If you can help me out with multiplayer send me an email at tbernard38 [at] gmail [dot] com [import]uid: 170004 topic_id: 36326 reply_id: 336326[/import]