We have a customer who is reporting our game crashing after about 5 minutes of playing. This is the Windows Event Viewer dump he gets:
Faulting application name: gunmantacotruck.exe, version: 1.1.7.0, time stamp: 0x58a5ee49
Faulting module name: MSVCR120.dll, version: 12.0.21005.1, time stamp: 0x524f7ce6
Exception code: 0xc0000409
Fault offset: 0x000a7666
Faulting process id: 0x4178
Faulting application start time: 0x01d29da4ef219969
Faulting application path: D:\SteamLibrary\steamapps\common\Gunman Taco Truck\gunmantacotruck.exe
Faulting module path: D:\SteamLibrary\steamapps\common\Gunman Taco Truck\MSVCR120.dll
Report Id: 40b0f6c2-77c4-4318-888b-1ea50585d6c2
Faulting package full name:
Faulting package-relative application ID:
Fault bucket 129378511985, type 5
Event Name: RADAR_PRE_LEAK_WOW64
Response: Not available
Cab Id: 0
Problem signature:
P1: gunmantacotruck.exe
P2: 1.1.7.0
P3: 10.0.14393.2.0.0
P4:
P5:
P6:
P7:
P8:
P9:
P10:
It looks like Windows is detecting a memory leak from Corona SDK. I wonder if this is linked to the bizarre mouse-moving-memory-increasing issue?
https://channel9.msdn.com/Shows/Going+Deep/RADAR-Windows-Automatic-Memory-Leak-Detection