Hey,
I had recently updated Corona to v2015.2777. Following the update, all attempts of building for Win32 have failed. According to the console log, “Everything is Ok” and “Win32 desktop app build succeeded”, but when I actually start the application, the application window remains frozen.
I just updated Corona to v2015.2786 and the problem is still present. I asked my colleague, who is using v2015.2731, to try and build the application for Win32 and his Win32 application runs smoothly. We are using the same game resources in our Win32 builds. Prior to updating from v2015.2731, I was also able to build the game for Win32 without any issues.
Also, trying to assign defaultViewWidth = 320, defaultViewHeight = 480, which match our config file values, into the game’s build file does not seem to work. The resulting window actually has height of 720 and width of 480 (see attached screen1.png). I decided to tweak around and see if I could find the problem so I changed the values to defaultViewWidth = 500, defaultViewHeight = 500. The resulting window now has height of 750 and width of 750 (see attached screen2.png). This would suggest that both values are multiplied by 1.5 in both cases. Is this a bug or am I missing something?
Regards,
Eetu