windows/mac simulation differences

I’ve read around this forum that usually some differences happen in simulation if you have built in windows and then run in mac.
That happened to me, frustration levels maxed.
Then i read that i had to add “stuff” to my config file.
My config file is nearly empty, cause of me being a noob and all that, yey!
So my question is, what should i add to config files in order to run my app properly in windows and mac?
I have a lot of code written in windows, working just fine, and now that i got my [sarcasm] AWSOME mac mini [/sarcasm] it runs completely differently.
Help needed, please! XD

[blockcode]
application=
{
content=
{
fps = 60,
width = 768,
height = 1024,
scale = “letterbox”,
},
}
[/blockcode]
Post-question:
Where can i download Xcode 3.2. Again, being a noob backstabbed me, i’ve been trying to work with Xcode4 before realizing it’s NO good.
Thanks in advance everybody! [import]uid: 98755 topic_id: 17264 reply_id: 317264[/import]

This is what Apple has to say

Xcode 4.2 for Lion is available as a free download from the Mac App Store. If you are registered as an Apple Developer, you can download Xcode 3 for free. Both Xcode 3 and Xcode 4 include the most recent SDKs for both Mac OS X and iOS.

cheers,

?:slight_smile: [import]uid: 3826 topic_id: 17264 reply_id: 65306[/import]

thanks JayantV! So i should download this from app store? [import]uid: 98755 topic_id: 17264 reply_id: 65412[/import]

if you want the older copy, then it is *NOT* available on the App Store.

if you are enrolled in the iOS developer program, you will be able to log-in and download an older copy.

cheers,

?:slight_smile: [import]uid: 3826 topic_id: 17264 reply_id: 65414[/import]

great, problem solved. i could download the previous version as i am enrolled.

any idea about differences between simulation in windows and mac??

thanks a lot for your help! [import]uid: 98755 topic_id: 17264 reply_id: 65424[/import]